This repository contains the source for the ANARI API SDK. This includes:
- Front-end library + implementation guide
- Device implementation utilties for implementations
- Example device implementation (not intended for production use)
- Example applications
- Interactive sample viewer
- Render tests
- (experimental) OpenUSD Hydra render delegate plugin
The 1.0 ANARI specification can be found on the Khronos website here.
The SDK is tested on Linux, but is also intended to be usable on other operating systems such as macOS and Windows.
If you find any problems with the SDK, please do not hesitate to open an issue on this project!
The ANARI-SDK is available as the anari
package in
vcpkg. Simply follow these
instructions for setting up your
environment to use vcpkg, then run the following to get ANARI:
% vcpkg install anari
The repository uses CMake 3.11+ to build the library, example implementation, sample apps, and tests. For example, to build (must be in a separate directory from the source directory), you can do:
% cd /path/to/anari
% mkdir build
% cd build
% cmake ..
Using a tool like ccmake
or cmake-gui
will let you see which options are
available to enable. The following CMake options are offered:
BUILD_SHARED_LIBS
: build everything as shared libraries or static librariesBUILD_CTS
: build the conformance test suiteBUILD_TESTING
: build unit and regression test binariesBUILD_HELIDE_DEVICE
: build the provided examplehelide
device implementationBUILD_REMOTE_DEVICE
: build the provided experimentalremote
device implementationBUILD_EXAMPLES
: build example applicationsBUILD_VIEWER
: build viewer too (needs glfw3) if building examplesBUILD_HDANARI
: build (experimental) OpenUSD Hydra delegate plugin
Once built, the library can be installed via the install
target created by
CMake. This can be invoked from your build directory with (on any platform):
% cmake --build . -t install
The ANARI SDK exports CMake targets for the main front-end library and utilities helper library. The targets which are exported are as follows:
anari::anari
: dynamically link the main ANARI API library targetanari::anari_static
: statically link the main ANARI API library targetanari::helium
: library containing base device implementation abstractions (static)
These targets can be found with CMake via find_package(anari)
. The examples
are written such that they can be built stand alone from the SDK source tree.
The simplest usage can be found here.
Note that anari::helium
will still require linking either anari::anari
or
anari::anari_static
to give consumers the option whether to link the ANARI
API dynamically or statically.
The following additional helper library components can be requested by listing
them under find_pacakge(anari)
:
viewer
: Source library targetanari::anari_viewer
for building small viewer appscode_gen
: Enable the use of code generation CMake functions downstream
Both of these libraries are optionally installed and are not available to
downstream projects unless they are explicitly requested. To request one of
these components, simply add them to the COMPONENTS
portion of find_package
:
find_package(anari COMPONENTS viewer code_gen)
The basic tutorial app (built by default) uses the helide
device as an
example, which can be run with:
% ./anariTutorial
Note that running the tutorial will require that the helide
device is enabled
in your build with the CMake option BUILD_HELIDE_DEVICE=ON
.
The viewer application (enabled with BUILD_VIEWER=ON
) by default uses the
environment
library, which reads ANARI_LIBRARY
as an environment variable to
get the library to load. For example it can be run with:
% export ANARI_LIBRARY=helide
% ./anariViewer
Alternatively, either --library
or -l
can be used on the viewer's command
line to override the ANARI library to be loaded.
The regression test binary (anariRenderTests
) used to render the test scenes
without a window (results saved out as PNG images) uses the same mechanisms as
the viewer to select/override which library is loaded at runtime.
An example device implementation helide is provided as a starting point for users exploring the SDK and for implementors to see how the API might be implemented. It implements a very simple ray tracing implementation using Embree for intersection. Users should look to use vendor provided, hardware-optimized ANARI implementations which are shipped independently from the SDK. (see below)
The ANARI-SDK ships with a debug layer implemented as an
ordinary ANARIDevice
which wraps a device (set as the wrappedDevice
parameter on the debug device). This device uses the object queries reported by
the wrapped device to validate correct usage of object subtypes, parameters, and
properties, as well as validate correct object lifetimes. The wrapped device is
then used to actually implement the ANARI API to allow applications to still
function normally.
The device can be created by using the normal library loading mechanics using
anariLoadLibrary("debug", ...)
, creating a the debug device instances with,
anariNewDevice(debugLibrary, "default")
, and then creating a device to use
and set it on the device with
anariSetParameter(debugDevice, "wrappedDevice", ANARI_DEVICE, &wrappedHandle)
.
As a convenience, users can use the ANARI_DEBUG_WRAPPED_LIBRARY
environment
variable to have the debug device do the mechanics of loading and creating the
underlying wrapped library. For example, you can do the following to run the
viewer with the debug device wrapping helide
:
% ANARI_LIBRARY=debug ANARI_DEBUG_WRAPPED_LIBRARY=helide ./anariViewer
Or using the -l
syntax for specifying the library:
% ANARI_DEBUG_WRAPPED_LIBRARY=helide ./anariViewer -l debug
See the simple debug device turorial for how to setup the debug device without using environment variables.
Note that if ANARI_DEBUG_WRAPPED_LIBRARY
is set, it will take priority over
programatically set wrapped devices.
Tracing features of the debug device can be set using the following environment variables:
ANARI_DEBUG_TRACE_MODE
sets the tracing mode, onlycode
is supported for now.ANARI_DEBUG_TRACE_DIR
set the folder where the trace will be dumped.
- AMD RadeonProRender
- Barney (experimental MPI distributed renderer)
- Cycles
- Intel OSPRay
- NVIDIA USD
- NVIDIA VisRTX + VisGL
- Visionaray
- VTK-m
If you implement a backend to the ANARI SDK, please open a PR to add it to this list!
- Blender (via plugin)
- COVISE
- HayStack
- OVITO
- OpenUSD (via hdAnari plugin)
- pynari
- TSD
- Vistle
- VMD
- VTK
- VTK-m
If you integrate ANARI into your application, please open a PR to add it to this list!