Fix iOS / Android CMake builds #2
Workflow file for this run
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name: cmake | |
permissions: | |
contents: read | |
on: | |
push: | |
branches: | |
- 'main' | |
pull_request: | |
jobs: | |
iOS: | |
name: iOS | |
runs-on: mac-13 | |
steps: | |
- uses: actions/checkout@v4 | |
- uses: lukka/get-cmake@latest | |
- run: python3 utils/git-sync-deps | |
# NOTE: The Vulkan SDK ships universal binaries. | |
- name: Configure Universal Binary for iOS | |
run: | | |
cmake -S . -B build \ | |
-D CMAKE_BUILD_TYPE=Debug \ | |
-D CMAKE_SYSTEM_NAME=iOS \ | |
"-D CMAKE_OSX_ARCHITECTURES=arm64;x86_64" \ | |
-G Ninja | |
- run: cmake --build build | |
- run: cmake --install build --prefix /etc | |
android: | |
name: android | |
runs-on: mac-13 | |
steps: | |
- uses: actions/checkout@v4 | |
- uses: lukka/get-cmake@latest | |
- run: python3 utils/git-sync-deps | |
- name: Configure for Android | |
run: | | |
cmake -S . -B build/ --toolchain $ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \ | |
-D CMAKE_BUILD_TYPE=Debug | |
-G Ninja | |
- run: cmake --build build | |
- run: cmake --install build --prefix /etc |