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Does not build for Android Platform Target #125
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Make sure you're using the latest version of UnityGLTF. That shader was replaced a few weeks ago. |
I'm seeing the same error on Android with the new shaders, tested with Unity 5.6, 2017.1, and 2017.2. Building the ShaderRentention scene definitely throws it.
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Were any of you able to resolve this ? I am seeing the same issue using unity 2017 and building for android . |
I'm also getting this error when building for android in Unity 2017.2.0 . Mostly something is defined multiple times. like I'm getting 35 errors like this that something is defined multiple times. |
Facing this issue for 2018.2 as well |
Facing this issue as well! Anyone found any got it working??? |
Check #540 |
Updating VertexColor.cginc to properly support the path when UNITY_STANDARD_SIMPLE is true (e.g. Android builds). This fixes various conversion and re-definition errors (should resolve #125 and #540). - Tested Android and Standalone builds on 2018.4.14f1. Confirmed errors and warnings on Android without fix and no related errors/warnings in either target after fix.
Updating VertexColor.cginc to properly support the path when UNITY_STANDARD_SIMPLE is true (e.g. Android builds). This fixes various conversion and re-definition errors (should resolve KhronosGroup#125 and KhronosGroup#540). - Tested Android and Standalone builds on 2018.4.14f1. Confirmed errors and warnings on Android without fix and no related errors/warnings in either target after fix.
Unity 2017.2
Android Build target
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