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fix descriptions and allow elixirs to use higher level spellslots
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Kidel committed Sep 15, 2023
1 parent 58a18f2 commit 43d658e
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Binary file modified Artificer/Localization/English/Artificer.loca
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19 changes: 10 additions & 9 deletions Artificer/Localization/English/Artificer.xml
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Expand Up @@ -34,6 +34,7 @@
<content contentuid="haf811b28g702fg4789g95ddg409e97013f15" version="1">The drinker regains a hit points.</content>
<content contentuid="h881a9a60g86efg4d27g938bg44ccdfa66007" version="1">Experimental Elixir Of Swiftness</content>
<content contentuid="h88119a60g86efg4d27g938bg44ccdfa66007" version="1">Improved Experimental Elixir Of Swiftness</content>
<content contentuid="h69116960g86efg4d27g938bg44ccdfa66007" version="1">The creature's movement speed is doubled.</content>
<content contentuid="h89a59cebg1b81g4c2dg85cbg901a50053f27" version="1">A green elixir, producing flickering light.</content>
<content contentuid="h471f3f69g5ee6g40f3g9e6egfe82bcf335a9" version="1">The drinker's walking speed increases.</content>
<content contentuid="he840f63fgd75eg459egbaa0gd40813a27ad1" version="1">Experimental Elixir Of Resilience</content>
Expand All @@ -53,7 +54,7 @@
<content contentuid="h888d2cb7gfd36g4898g8074gbf56c0aec633" version="1">Produce one of your daily elixirs.</content>
<content contentuid="h998d2cb7gfd36g4898g8074gbf56c0aec633" version="1">Produce an elixir consuming a Spell Slot.</content>
<content contentuid="hb307c069g06b7g4eaegb066g013a76c23c20" version="1">Alchemical Savant</content>
<content contentuid="h317ab036g8f28g42d7g8702g90eb320c94ae" version="1">You've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1).</content>
<content contentuid="h317ab036g8f28g42d7g8702g90eb320c94ae" version="1">You've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a Damage Roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1).</content>
<content contentuid="h34ded68cgc442g458cg9191g8dd06177d917" version="1">Restorative Reagents</content>
<content contentuid="h4f43af6cg103fg4363g804dgcdca618719a6" version="1">You have learned to incorporate restorative reagents into some of your works: whenever a creature drinks an experimental elixir you created, the creature gains temporary hit points equal to 2d6. You can cast Lesser Restoration without expending a Spell Slot and without preparing the spell.</content>
<content contentuid="h54d102a8gfda8g4f9bgbdd1g2ce47f04414c" version="1">Alchemical Mastery</content>
Expand Down Expand Up @@ -82,9 +83,9 @@
<content contentuid="3326e61e8g9b89g4f30gb649gb3a97346a443" version="1">Protector</content>
<content contentuid="3336e61e8g9b89g4f30gb649gb3a97346a443" version="1">The cannon emits a burst of positive energy that grants itself and each creature of your choice a number of temporary hit points.</content>
<content contentuid="h4d740fa9g3b35g4011ga4d0g6a00e076ca21" version="1">Arcane Firearm</content>
<content contentuid="h99fef735gf7bcg4fa4gbec8g8a8500cd5f69" version="1">You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you cast a spell, you can add 1d8 to one damage roll.</content>
<content contentuid="h99fef735gf7bcg4fa4gbec8g8a8500cd5f69" version="1">You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you cast a spell, you can add 1d8 to one Damage Roll.</content>
<content contentuid="h7750c3cfg334bg448dgad59g079e7e0a2b46" version="1">Explosive Cannon</content>
<content contentuid="h776b31c4g0908g4b94g872ag9e61113a5b65" version="1">The cannon's damage rolls all increase by 1d8. You can command the cannon to detonate. Doing so destroys the cannon and forces each creature in range to make a Dexterity &lt;LSTag Tooltip="SavingThrow"&gt;Saving Throw&lt;/LSTag&gt;.</content>
<content contentuid="h776b31c4g0908g4b94g872ag9e61113a5b65" version="1">The cannon's Damage Rolls all increase by 1d8. You can command the cannon to detonate. Doing so destroys the cannon and forces each creature in range to make a Dexterity &lt;LSTag Tooltip="SavingThrow"&gt;Saving Throw&lt;/LSTag&gt;.</content>
<content contentuid="h3250c3cfg334bg448dgad59g079e7e0a2b46" version="1">Self Destruct</content>
<content contentuid="he26b31c4g0908g4b94g872ag9e61113a5b65" version="1">Orders the cannon to eject all stored energy into a violent explosion. Involved creatures must succeed a &lt;LSTag Tooltip="SavingThrow"&gt;Saving Throw&lt;/LSTag&gt; to avoid taking full damage.</content>

Expand All @@ -99,7 +100,7 @@
<content contentuid="77062bb49gc270g4353gb6ebgf4c2248ea879" version="1">Force-Empowered Rend</content>
<content contentuid="77bf1636cgabfcg4312gbf40g99c410daea86" version="2">Deals Force damage to the target.</content>
<content contentuid="he53dd9c1g0a96g40f7g8606gd0e9a5b0d3a4" version="1">Battle Ready</content>
<content contentuid="h5af41faag16e8g4399g8efbgc2af8304f248" version="1">When attacking with a magical weapon, you use your Intelligence for your Attack and Damage rolls instead of your Strength or Dexterity.</content>
<content contentuid="h5af41faag16e8g4399g8efbgc2af8304f248" version="1">When attacking with a magical weapon, you use your Intelligence for your Attack and Damage Rolls instead of your Strength or Dexterity.</content>
<content contentuid="7773dd9c1g0a96g40f7g8606gd0e9a5b0d3a4" version="1">Arcane Jolt</content>
<content contentuid="778f41faag16e8g4399g8efbgc2af8304f248" version="1">You've learn new ways to channel arcane energy to harm or heal. When you hit a target with a magic weapon attack, you can channel magical energy through the strike to deal an extra 2d6 Force damage to the target or to restoring 2d6 &lt;LSTag Tooltip="HitPoints"&gt;Hit Points&lt;/LSTag&gt; to a creature or construct you can see.</content>
<content contentuid="8883dd9c1g0a96g40f7g8606gd0e9a5b0d3a4" version="1">Arcane Jolt Uses</content>
Expand Down Expand Up @@ -149,19 +150,19 @@
<content contentuid="hacae19c9gd05cg4e61ga0b9gdcc364c0ae32" version="1">Infusion: Enhanced Arcane Focus</content>
<content contentuid="h60cef40bg0029g48d8ga8eeg9c64c231b614" version="1">The target creature gains a +1 bonus to spell &lt;LSTag Tooltip="AttackRoll"&gt;Attack Rolls&lt;/LSTag&gt; and spell &lt;LSTag Tooltip="SavingThrow"&gt;Saving Throw&lt;/LSTag&gt; &lt;LSTag Tooltip="DifficultyClass"&gt;DCs&lt;/LSTag&gt;. The bonus increases to +2 when you reach 10th level in this class.</content>
<content contentuid="h74c2b6ddg453cg4554ga247g3c7e9847b8bd" version="1">Infusion: Enhanced Weapon</content>
<content contentuid="haaeb23b5g8c4eg421dgba6cg788a69febd7e" version="1">The target weapon becomes magical and grants a +1 bonus to Attack and Damage rolls made with it. The bonus increases to +2 when you reach 10th level in this class.</content>
<content contentuid="haaeb23b5g8c4eg421dgba6cg788a69febd7e" version="1">The target weapon becomes magical and grants a +1 bonus to Attack and Damage Rolls made with it. The bonus increases to +2 when you reach 10th level in this class.</content>
<content contentuid="he90dc261g9bf3g4b67gbf1eg3f728c2cdf7c" version="1">Infusion: Armor of Magical Strength</content>
<content contentuid="hb4c39b3dgd96dg4076g8bdcg302e2029ba5f" version="1">Infusion: Boots of the Winding Path</content>
<content contentuid="h22f3c61276f345b7af738e62c34e8f8defef" version="1">You can infuse a pair of boots allowing the wearer to increase their &lt;LSTag Tooltip="MovementSpeed"&gt;movement speed&lt;/LSTag&gt; by [1] and don't provoke &lt;LSTag Tooltip="OpportunityAttack"&gt;Opportunity Attacks&lt;/LSTag&gt;.</content>
<content contentuid="hca0258e6g810eg49adga6c2gf721366b6d9c" version="1">Infusion: Helm of Awareness</content>
<content contentuid="he89f91cagc783g4f8dg9ac7gbba426757c6e" version="1">Infusion: Mind Sharpener</content>
<content contentuid="h5bb0aa44gdd6dg475cgb896g1ee6e25f808a" version="1">Infusion: Radiant Weapon</content>
<content contentuid="h78612d52g9edeg471eg9c3fg2e0bf8c4d057" version="1">The target weapon becomes magical and grants a +1 bonus to Attack and Damage rolls made with it. It sheds a bright light.</content>
<content contentuid="h78612d52g9edeg471eg9c3fg2e0bf8c4d057" version="1">The target weapon becomes magical and grants a +1 bonus to Attack and Damage Rolls made with it. It sheds a bright light.</content>
<content contentuid="h5660aa44gdd6dg475cgb896g1ee6e25f8066" version="1">Infusion: Returning Weapon</content>
<content contentuid="h7760aa44gdd6dg477cgb896g1ee6e25f8077" version="1">You can infuse a weapon to grant a + 1 bonus to Attack and Damage rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged attack.</content>
<content contentuid="h9960aa4499d6dg477cgb896g1ee6e25f8997" version="1">Infuse a weapon with magic, granting a + 1 bonus to Attack and Damage rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged attack.</content>
<content contentuid="h7760aa44gdd6dg477cgb896g1ee6e25f8077" version="1">You can infuse a weapon to grant a + 1 bonus to Attack and Damage Rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged attack.</content>
<content contentuid="h9960aa4499d6dg477cgb896g1ee6e25f8997" version="1">Infuse a weapon with magic, granting a + 1 bonus to Attack and Damage Rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged attack.</content>
<content contentuid="h35a784f2gfef9g4d32g909dgb2596a0f2baa" version="1">Infusion: Repeating Shot</content>
<content contentuid="had7f84f2gfef9g4d32g909dgb2596a0f2ccc" version="1">Infuse a ranged weapon with magic, granting a +1 bonus to Attack and Damage rolls made with it when it's used to make a ranged attack, and it ignores the loading property if it has it. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it, allowing to attack twice per turn. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The attacks become faster when you reach 10th level in this class.</content>
<content contentuid="had7f84f2gfef9g4d32g909dgb2596a0f2ccc" version="1">Infuse a Crossbow with magic, granting a +1 bonus to Attack and Damage Rolls made with it when it's used to make a ranged attack. If you equip it in your Main Hand and you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it, allowing to attack two targets once per turn. The attacks become faster when you reach 10th level in this class, requiring no Bonus Action.</content>
<content contentuid="hc0f7ac54391a4420688e6f814692e99a8ccc" version="1">Infusion: Resistant Armor</content>
<content contentuid="hc6bbc38e41b25457cb813aa8a4c96b313ccc" version="1">While wearing this armor, a creature has resistance to one of the following damage types, which you choose when you infuse the item: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.</content>
<content contentuid="hc4ad6526d19724cf98e69fb6fa0d7818accc" version="1">Infusion: Resistant Armor (Acid)</content>
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56 changes: 56 additions & 0 deletions Artificer/Public/Artificer/Stats/Generated/Data/Spell_Shout.txt
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Expand Up @@ -101,6 +101,62 @@ data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:1"
data "SpellProperties" "TriggerRandomCast(1,,ExperimentalElixir)"
data "RequirementConditions" ""

new entry "Shout_Produce_Experimental_Elixir_SpellSlot_2"
type "SpellData"
data "SpellType" "Shout"
using "Shout_Produce_Experimental_Elixir_SpellSlot"
data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:2"
data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot"
data "PowerLevel" "2"

new entry "Shout_Produce_Experimental_Elixir_SpellSlot_3"
type "SpellData"
data "SpellType" "Shout"
using "Shout_Produce_Experimental_Elixir_SpellSlot"
data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:3"
data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot"
data "PowerLevel" "3"

new entry "Shout_Produce_Experimental_Elixir_SpellSlot_4"
type "SpellData"
data "SpellType" "Shout"
using "Shout_Produce_Experimental_Elixir_SpellSlot"
data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:4"
data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot"
data "PowerLevel" "4"

new entry "Shout_Produce_Experimental_Elixir_SpellSlot_5"
type "SpellData"
data "SpellType" "Shout"
using "Shout_Produce_Experimental_Elixir_SpellSlot"
data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:5"
data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot"
data "PowerLevel" "5"

new entry "Shout_Produce_Experimental_Elixir_SpellSlot_6"
type "SpellData"
data "SpellType" "Shout"
using "Shout_Produce_Experimental_Elixir_SpellSlot"
data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:6"
data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot"
data "PowerLevel" "6"

new entry "Shout_Produce_Experimental_Elixir_SpellSlot_7"
type "SpellData"
data "SpellType" "Shout"
using "Shout_Produce_Experimental_Elixir_SpellSlot"
data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:7"
data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot"
data "PowerLevel" "7"

new entry "Shout_Produce_Experimental_Elixir_SpellSlot_9"
type "SpellData"
data "SpellType" "Shout"
using "Shout_Produce_Experimental_Elixir_SpellSlot"
data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:9"
data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot"
data "PowerLevel" "9"

new entry "Shout_Produce_Experimental_Healing"
type "SpellData"
data "SpellType" "Shout"
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Original file line number Diff line number Diff line change
Expand Up @@ -397,6 +397,7 @@ type "StatusData"
data "StatusType" "BOOST"
using "HASTE"
data "DisplayName" "h881a9a60g86efg4d27g938bg44ccdfa66007;1"
data "Description" "h69116960g86efg4d27g938bg44ccdfa66007;1"
data "Icon" "Item_ExperimentalElixir_Green"
data "HitAnimationType" "MagicalNonDamage"
data "StackId" "Experimental_Elixir_Of_Swiftness"
Expand Down Expand Up @@ -454,6 +455,7 @@ type "StatusData"
data "StatusType" "BOOST"
using "HASTE"
data "DisplayName" "h881a9a60g86efg4d27g938bg44ccdfa66007;1"
data "Description" "h69116960g86efg4d27g938bg44ccdfa66007;1"
data "Icon" "Item_ExperimentalElixir_Green"
data "HitAnimationType" "MagicalNonDamage"
data "StackId" "Experimental_Elixir_Of_Swiftness"
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