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Update FAQ.md
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KilledByAPixel authored Nov 22, 2024
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Expand Up @@ -239,7 +239,7 @@ The platformer example includes a character object class that can be used as a s

[There is a particle system designer that is useful for experimenting with particle designs.](https://killedbyapixel.github.io/LittleJS/examples/particles/)

You can create a particle system in code using the ParticleEmitter object.
You can create a particle system in code using the ParticleEmitter object.

```javascript
// fire particle system
Expand All @@ -263,7 +263,7 @@ new ParticleEmitter(

Press the Esc key to show the the debug menu. From here there are several options that can be accesed via the number keys.

You can also press + or - to speed up or slow down time to help with debugging!
You can also press + or - to adjust game speed to help with debugging, or just for fun!

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