Many rendering and performance tests around canvas_2d api for the web.
SingleThread - Uses regular RAF(requestAnimationFrame) all in one script.
Worker_RAF - Uses a mix of worker logic, with the final calculations and rendering done through RAF.
Worker_stivl - Uses a full typed array system, moving the data around for maximum speed.
Worker_stivl_i - trades some speed for a light ease of use with the typedArrays + number ids.(could have been strings, but I noticed performance penalties from that, needs further testing)