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Removed some imports of missing classes, Version is now 1.1.2
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KleeSup committed Jan 30, 2023
1 parent 8754671 commit c646d17
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Showing 4 changed files with 9 additions and 9 deletions.
2 changes: 1 addition & 1 deletion build.gradle
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Expand Up @@ -5,7 +5,7 @@ plugins {
apply plugin: 'maven-publish'

group 'de.kleesup.libraries.gamebase'
version '1.1.1'
version '1.1.2'

sourceCompatibility = 1.8 // java 8
targetCompatibility = 1.8
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@@ -1,6 +1,6 @@
package de.kleesup.libraries.gamebase.shared.io.backend;

import de.kleesup.libraries.gamebase.shared.ObjectDisposable;
import com.badlogic.gdx.utils.Disposable;
import de.kleesup.libraries.gamebase.shared.io.manager.AdvancedFile;

import java.io.File;
Expand All @@ -14,7 +14,7 @@
*
* A basement class for data management with files.
*/
public class FileBackend extends AdvancedFile implements ObjectDisposable {
public class FileBackend extends AdvancedFile implements Disposable {
public FileBackend(String pathname) {
super(pathname);
}
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@@ -1,11 +1,11 @@
package de.kleesup.libraries.gamebase.shared.world;

import de.kleesup.libraries.gamebase.shared.Velocity2D;
import com.badlogic.gdx.math.Vector2;

/**
* <br>Created on 19.10.2022</br>
* A {@link IWorldObject2D} which implements functions to move it in a world.
* It can be teleported directly or physical calculations can be applied to its {@link Velocity2D}
* It can be teleported directly or physical calculations can be applied to its {@link Vector2}
* which then requires an implementation for moving this object based on its velocity.
* @author KleeSup
* @version 1.0
Expand Down Expand Up @@ -43,6 +43,6 @@ default void applyLinearVelocity(float velocityX, float velocityY){
Getter
*/

Velocity2D getVelocity();
Vector2 getVelocity();

}
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@@ -1,11 +1,11 @@
package de.kleesup.libraries.gamebase.shared.world;

import de.kleesup.libraries.gamebase.shared.Velocity3D;
import com.badlogic.gdx.math.Vector3;

/**
* <br>Created on 19.10.2022</br>
* A {@link IWorldObject3D} which implements functions to move it in a world.
* It can be teleported directly or physical calculations can be applied to its {@link Velocity3D}
* It can be teleported directly or physical calculations can be applied to its {@link Vector3}
* which then requires an implementation for moving this object based on its velocity.
* @author KleeSup
* @version 1.0
Expand Down Expand Up @@ -45,6 +45,6 @@ default void applyLinearVelocity(float velocityX, float velocityY, float velocit
Getter
*/

Velocity3D getVelocity();
Vector3 getVelocity();

}

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