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Original file line number | Diff line number | Diff line change |
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@@ -1,12 +1,37 @@ | ||
#version 450 | ||
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uniform sampler2D tex; | ||
uniform sampler2D tex0; | ||
uniform sampler2D tex1; | ||
uniform sampler2D tex2; | ||
uniform sampler2D tex3; | ||
uniform sampler2D tex4; | ||
uniform sampler2D tex5; | ||
uniform sampler2D tex6; | ||
uniform sampler2D tex7; | ||
in float texIndex; | ||
in vec2 texCoord; | ||
in vec4 color; | ||
out vec4 FragColor; | ||
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void main() { | ||
vec4 texcolor = texture(tex, texCoord) * color; | ||
vec4 texcolor; | ||
if (texIndex < 0.5) { | ||
texcolor = texture(tex0, texCoord) * color; | ||
} else if (texIndex < 1.5) { | ||
texcolor = texture(tex1, texCoord) * color; | ||
} else if (texIndex < 2.5) { | ||
texcolor = texture(tex2, texCoord) * color; | ||
} else if (texIndex < 3.5) { | ||
texcolor = texture(tex3, texCoord) * color; | ||
} else if (texIndex < 4.5) { | ||
texcolor = texture(tex4, texCoord) * color; | ||
} else if (texIndex < 5.5) { | ||
texcolor = texture(tex5, texCoord) * color; | ||
} else if (texIndex < 6.5) { | ||
texcolor = texture(tex6, texCoord) * color; | ||
} else { | ||
texcolor = texture(tex7, texCoord) * color; | ||
} | ||
texcolor.rgb *= color.a; | ||
FragColor = texcolor; | ||
} |
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