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v1.36.0 Empty village chests fix

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@Krutoy242 Krutoy242 released this 05 Apr 09:51
· 779 commits to master since this release

v1.36.0 (2024-4-5)

Mods changes

🟡 Updated Mods

Icon Summary Old / New
U Team Core u_team_core-1.12.2-2.2.5.255
u_team_core-forge-1.12.2-2.2.5.282
Aqua Acrobatics [Forge] AquaAcrobatics-1.15.3
AquaAcrobatics-1.15.4
Zen Utils zenutils-1.17.1
zenutils-1.17.2
Particle Culling particleculling-1.12.2-v1.4.1
particleculling-1.12.2-v1.4.2
RandomTweaker RandomTweaker-1.4.4
RandomTweaker-1.4.5
Had Enough Items HadEnoughItems_1.12.2-4.25.3
HadEnoughItems_1.12.2-4.25.4
ConfigAnytime !configanytime-3.0
!configanytime-3.0
Alfheim Lighting Engine Alfheim-1.3-Dev-2
Alfheim-1.4-Dev-1

⚡ Performance Improvements

  • 🖇⚡Disable HEI Search resources ID (prefix: &)

    Should speed up HEI loading a bit. Never saw anyone used that.

  • 🖇⚡Disable QMD Tungsten Carbidide tools
  • 🖇⚡Remove ~200 unused ThermalFoundation tools & armor

    Before this change, ThermalFoundation registered about 200 items - various pickaxes, shears, horse armors with almost every metal from the mod. All this stuff was already disabled since we have TConstruct.

    Now this items wont be registered at all, including all their Pulverizer, furnace, and other recipes, saving modpack loading time and RAM usage a little.

✨ New Features

Docs

  • 🖇📝Add message when mods missing due wrong installation

    This happens on third-party launchers like Prism if you skip important step.

  • 🖇📝Add message when player creating Skyblock world wrong

🐛 Fixes

Configs

  • 🖇📄Set The maximum height of the recipe GUI 350=>550

    to fit even more ricepes on small gui size

  • 🖇🔌IC2: increase power tier to 7

    Now reactor's power output capped to 524,288 EU/t (was 32k).

    This fix needed to maintain high-output reactor setups

  • 🖇🧩Disable "Flaming Arrows" featire

    Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty)

  • 🖇🧩Disable Librarianlib mod options enchantment_glow and potion_glow

    Dont know what they do so better safe than sorry.

  • 🖇🧩Disable picking up Skeleton's

    Also disable "Whether burning arrows can set blocks on fire."

  • 🖇🧩Enable by default "Better Placement" feature

    Now you can place lines of blocks more comfortable and faster by just holding right-click.

    Side effect - now you can deposit all items into Drawers only when hand is empty: ACGaming/UniversalTweaks#416

    The majority on E2E-E server voted in favor of enabling this setting.

  • 🖇🧩Fix sometimes not working

Docs

  • 🖇📝Add tip about /tmg_deathlist [TAB] [TAB] command
  • 🖇📝Move tip about High Oven to quest instead of Tips

JEI

  • 🖇🌍Add missed source

Quest

  • 🖇📖Fix "Obelisks" quest pos
  • 🖇📖Ignore NBT for
  • 🖇📖Make Crafty Crates be valid task items for quests
  • 🖇📖Remove Pipette from reward
  • 🖇📖Skyblock quest add other type of Creosote

Recipes

  • 🖇✏️ now have separate recipes

    Idea is to make possible to reach endgame in magic-only playthrough.

    still wip and unfinished yet

  • 🖇✏️ by Portal Spread harder

    Now they require more advanced blocks to convert from. This change will interfere players to cheese Mining Level quest skipping visiting Nether.

  • 🖇✏️ add missed output

    Also add for and their Purified variants

  • 🖇✏️ now ouput instead of

    Also fix other Native Clusters that outputted dusts when have ingot variant.

  • 🖇✏️ remove and

    This items break Omniwand

  • 🖇✏️ remove fuel value

    Just unused item

  • 🖇✏️ harder

    Now require

  • 🖇✏️fix 8 => 576 exploit

    Weaken the contribution of block hardness to the resulting Garbage count, which would fix an exploit with Obsidian's chiseled blocks.

  • 🖇✏️fix all benefication recipes with non 100% output

    Fix a bug, where processing recipes, such as crushing Dirty Gems in SAG Mill does not output third items because it was less than 100% chance of output.

    Also fix some other recipes with chanced output.

    Fix #328

  • 🖇✏️Harder CAD Assembly recipes from psideas mod
  • 🖇✏️Purge

    Framed Chests significantly descrease FPS.
    I recommend remove all Framed Chests from your base to visibly improve performance.

    Also, Framed Chests cannot be used with many pipe types like Conduits. Cannot be used with Vaultopic and erroring when pressing "Y".

    From now on, this chests will be hidden and uncraftable.

    Also, this change removes Framed Chests from quest rewards.

  • 🖇✏️Remove and hide
  • 🖇✏️Remove Demonic Will melting in Magma Crucible
  • 🖇✏️Remove empty output recipe in

    Prismarine shard turned to nothing

  • 🖇✏️Use unstackable tank where was a Bucket

  • 🖇🍇Remove "End/Nether Explorer" villagers

    They had only 1-2 trades so looked unfinished. Their trades now merged to "Tinkerer" villager

  • 🖇👃 add trade to "Tinkerer"

    This is highly expert trade to get without a single RF or magic.

Server

  • 🖇💽Remove "remove folders" server update guide step

    You dont need to remove folders anymore - Server Starter can do it for you.

Worldgen

  • 🖇🌍 keep only TwilightForest in spawn biome list

    This should not change anything because they already spawn only in TF

  • 🖇🌍Add loot to all village chests

    Before, about 20 structures from villagers had no loot in their chests. This happened because Village houses doesnt had loot in chests at all - this feature just wasnt added.

    Remember, only newly generated houses will be fixed.

    Many players considered this as a bug. So I spend 5 hours to reload all the village houses without loot and add it.

  • 🖇🌍Discrease amount of Sandwiches in village chests

    There was unreasonable amount of sendwiches (around 32 average).
    Now it would be only 5 average.

  • 🖇🌍Fix "SavannaEdge" had no mob spawn in it
  • 🖇🧰Disable => [Lootr Chest] conversion

    fix #326