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DSVEdit 1.9.1

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@LagoLunatic LagoLunatic released this 30 May 16:57
· 288 commits to master since this release

New features:

  • When editing text and the space the game originally used for text runs out, DSVEdit now automatically uses free space to put the new text in, so that the amount of text you can have is not nearly as limited as before.

Changes:

  • Gave a name to the previously unknown "No trail gradual fadeout" weapon swing modifier for all 3 DS games.

Bug fixes:

  • Fixed a bug where if you tried to save a sprite and then got an error about not having enough free space, the sprite would become corrupted. The sprite will now properly revert your edits to it without becoming corrupted.
  • Fixed weapons with transparent trails in DoS and PoR being handled incorrectly. They now show up correctly in the sprite editor, and also export correctly to darkFunction.
  • Fixed an error when importing a sprite from darkFunction if a single frame is used by multiple one-frame animations (e.g. Albus's sprite).
  • Fixed the Albus player sprite in the Other tab of the sprite editor incorrectly using the same sprite file as the Albus boss sprite.
  • Fixed a bug when saving text changes in OoE that could cause space for text to be unnecessarily wasted.
  • Fixed an editor crash that could occur on some computers when trying to browse for the Tiled Path in the Settings dialog.