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group-project-Game: Clicky Circle

CLICKY CIRCLE

User Story: As the user I want a game that I can play which will make my finger numb as well as my brain. I want to temporarily escape the prison that is my life.

We set out to accomplish all of the project requirments given to us.

-Use a CSS framework other than Bootstrap.

-Be deployed to GitHub Pages.

-Be interactive (i.e: accept and respond to user input).

-Use at least two server-side APIs.

-Does not use alerts, confirms, or prompts (use modals).

-Use client-side storage to store persistent data.

-Be responsive.

-Have a polished UI.

-Have a clean repository that meets quality coding standards (file structure, naming conventions, follows best practices for class/id-naming conventions, indentation, quality comments, etc.).

-Have a quality README (with unique name, description, technologies used, screenshot, and link to deployed application).

Team - 10 set out to make an idle clicking game to help people get through boring moments at work. We wanted to accomplish making an addicting simple game similiar to other clicking games.

When you get to the website you are presented with a large button with a score of 0 in the center and a timer. the object of the game is to click the button as much as you can within 80 seconds. When you click enough times you are presented with rewards that when clicked will give you an automated click, the amount of the reward depends on the amount of clicks. As you click the rewards you are given automated clicks making your score drastically increase with each passing second. After the initial timer is over you are asked to submit a user name and are presented with a leaderboard.

We used HTML, CSS, foundation CSS framework, Javascript, Third Party APIs, figma to accomplish our goals.

Screenshot of Clicky Circle Game

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Group game made in Bootcamp

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  • JavaScript 48.1%
  • CSS 36.4%
  • HTML 8.9%
  • ColdFusion 6.6%