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[Lua] Halvung Bombs + Big Bomb NM #6825
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mob:addImmunity(xi.immunity.LIGHT_SLEEP) | ||
mob:addImmunity(xi.immunity.DARK_SLEEP) | ||
mob:addImmunity(xi.immunity.STUN) | ||
mob:setMod(xi.mod.SILENCERES, 80) -- Approximation - requires further experimentation |
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This modifier is used for "Resist Silence" job trait, almost exclusively.
Did the message return Resist! The big bomb resisted...
When casting Silence on the mob? (The Resist!
at the beggining is whats important.)
After seing the videos I didnt see the trait being triggered. use SILENCE_MEVA modifier at a 100 or even 200 value as a placeholder until we implement status effect resistance ranks
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Upon re-reviewing the captures done by Siknawz, it appears Big Bomb is also immune to terror, and disease.
However, with silence it simply returned Resists... not Resist!
I will commit terror and disease immunities. Am I using the appropriate mod for silence? Or should I be using SILENCE_MEVA
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I edited my original message before I saw your answer, but I'll repeat it.
Use SILENCE_MEVA at a 100-200 value until we get status effect resistance ranks implemented
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All requested changes made <3
Cant access second link |
sql/mob_skill_lists.sql
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@@ -3950,7 +3950,13 @@ INSERT INTO `mob_skill_lists` VALUES ('Unfettered_Twitherym',2017,2952); -- blac | |||
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INSERT INTO `mob_skill_lists` VALUES ('Unfettered_Twitherym_low_50',2018,2953); -- smouldering_swarm | |||
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-- Next available ID: 2019 | |||
INSERT INTO `mob_skill_lists` VALUES ('Bomb_TOAU',2019,511); -- Berserk |
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From your own capture linked, the skill ID for berserk used by this mob is ID 593
[Actor: 17031401 (Big Bomb)] Berserk > Cat: 11 ID: 593 Anim: 879 Msg: 194
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Interesting. I wasn't able to discern any new behaviors in berserk.
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There are many copies of TP moves. Probably a mere matter of having different power than other copies
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I can create a similar "dummy" file to the other bomb skills that were preexisting this PR. they were simply p1_hellstorm, p1_vulcanian_impact, etc.
That way the ID is reserved, and a separate file is made for further balancing if needed.
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Similarily, heat wave from big bomb was ID 595
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For now just correct the ID here in this skill list.
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Before I commit changes, I'm going to get another capture of Friar's Lantern behaviors + berserk ID to confirm all is well.
Will link my findings!
Ah damn. Unfortunately it appears I lost the video I used during my captures. However the files themselves should have a majority of the content I witnessed. |
I found some fascinating behaviour with these bombs. (Curse them) So the bombs that don't drop smoke filled glasses behave like any regular bomb (Self-destruct and Berserk only) Will continue to do some testing and captures to confirm this behaviour before committing to the PR. |
Okay!! Some crazy discoveries were made by going in further depth: These bombs use different abilities based on their animation sub. As an example they will only use berserk when default size, and heat wave isn't even usable until it has grown twice. I linked further captures in the link above and all evidence can be witnessed. Took a few hours of capture to prove this theory. That is why they use different IDs for their mobskills. Commit with all changes regarding comments as well as new found behaviour incoming! |
- Heat Wave's power was determined by level / 2.05 as witnessed difference between Big Bomb + Friar's Lantern. This value is witnessed to be 39 from big bomb, and 37 from Friar's Lanterns. (81 / 2.05 = 39, 77 / 2.05 = 37). This can be witnessed in linked personal captures - Damage threshold of bomb size increase can be witnessed in all videos. I theorized critical might have a chance to trigger, but this was disproven in personal captures. - HP value of big bomb can be witnessed in captures Created ToAU bomb mob skill list, as bombs in this era have unique skill list to earlier expansions. - Attack and magic attack is a given with each increase in size. This value is experimental and not a proven value. However, in testing this value was comparable to the captures. - Adjust Big Bomb's spell list to be Bomb Queen's as they are identical - thus saving the requirement of a new mob spell list Update Small errors Updates small errors made in original commit. New found behaviours Added the following behaviour: - Bombs use certain abilities based on their animation sub (how big they are) - Evidence for such is linked in the PR
I affirm:
What does this pull request do?
More Details:
Sources used:
Big bomb fight: https://www.youtube.com/watch?v=huhMJlo9EcY
Captures: https://youtu.be/X_1qLq81oWI - https://1drv.ms/u/c/87e665e10555c452/EVLEVQXhZeYggIfGAQAAAAAB-Y31wIIUy5BPJcWcoYOCVQ?e=i8jFUw
Personal Captures: https://1drv.ms/f/s!AtUZibtOtozEhf1aynJwm5DhxJbMSw?e=d04BIJ
Steps to test these changes
Fight the specific Friar's Lanterns in Halvung / Big Bomb to witness behaviour of mixin