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Releases: LanternEQ/LanternExtractor

LanternExtractor 0.1.7

21 Jan 08:24
a7f76a1
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Moving forward, we will provide binaries for Windows, macOS (x64 and arm64) and Linux.

  • Upgraded project to .NET 6
  • Added support for T3D archive extraction
  • Added support for a number of EQ beta fragments
  • Added more keywords for batch extraction by type
  • Added copying of client data required for LanternEQ
  • Added copying of music and sound files
  • Added parsing of EAL data (sound settings)
  • Rewrote texture processing for better libgdiplus support
  • Rewrote zone sound processing and exporting
  • Fixed an issue extracting from an archive with a modified CRC (EQZip)
  • Fixed issue with character models with multiple primary heads (e.g. Fairy)

LanternExtractor 0.1.6

27 Jan 23:57
820f321
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  • Added client data copy and sound extraction for LanternEQ client
  • Fixed duplicate skeleton bone for Highpass Citizen (HHM)

LanternExtractor 0.1.5

23 Sep 05:40
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  • Added skeletal animations
  • Added character skins
  • Added equipment
  • Added glTF export support
  • Added OBJ zone exports with object instances
  • Fixed bugs

Thanks to kicnlag, vermadas and temp0 for their contributions.

LanternExtractor 0.1.0

29 May 18:31
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Initial release - compatible with version 0.1.0 of the LanternUnityTools