Releases: LanternEQ/LanternExtractor
Releases · LanternEQ/LanternExtractor
LanternExtractor 0.1.7
Moving forward, we will provide binaries for Windows, macOS (x64 and arm64) and Linux.
- Upgraded project to .NET 6
- Added support for T3D archive extraction
- Added support for a number of EQ beta fragments
- Added more keywords for batch extraction by type
- Added copying of client data required for LanternEQ
- Added copying of music and sound files
- Added parsing of EAL data (sound settings)
- Rewrote texture processing for better libgdiplus support
- Rewrote zone sound processing and exporting
- Fixed an issue extracting from an archive with a modified CRC (EQZip)
- Fixed issue with character models with multiple primary heads (e.g. Fairy)
LanternExtractor 0.1.6
- Added client data copy and sound extraction for LanternEQ client
- Fixed duplicate skeleton bone for Highpass Citizen (HHM)
LanternExtractor 0.1.5
- Added skeletal animations
- Added character skins
- Added equipment
- Added glTF export support
- Added OBJ zone exports with object instances
- Fixed bugs
Thanks to kicnlag, vermadas and temp0 for their contributions.
LanternExtractor 0.1.0
Initial release - compatible with version 0.1.0 of the LanternUnityTools