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Merge pull request Rishabh062#662 from devumang096/main
Tic-Tac-Toe game
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#include <bits/stdc++.h> | ||
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using namespace std; | ||
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// A fun() which returns a 2D char array. | ||
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char **createBoard(int boardSize = 3) | ||
{ | ||
cout << "Engagging board creation" << endl; | ||
// Returns a dynamically allocated array. | ||
char **board = new char *[boardSize]; | ||
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for (int i = 0; i < boardSize; i++) | ||
{ | ||
board[i] = new char[boardSize]; | ||
} | ||
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return board; | ||
} | ||
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void labelBoard(char **board, int boardSize) | ||
{ | ||
char counter = '0'; | ||
for (int i = 0; i < boardSize; i++) | ||
{ | ||
for (int j = 0; j < boardSize; j++) | ||
{ | ||
board[i][j] = counter++; | ||
} | ||
} | ||
} | ||
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void displayBoard(char **board, int boardSize) | ||
{ | ||
system("cls"); | ||
printf("\n\n"); | ||
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int unitSize = boardSize; | ||
//Logic goes here. | ||
for (int i = 0; i < boardSize; i++) | ||
{ | ||
for (int j = 0; j < boardSize; j++) | ||
{ | ||
if (j < boardSize - 1) | ||
cout << " " << board[i][j] << " |"; | ||
else | ||
cout << " " << board[i][j] << " "; | ||
} | ||
cout << endl; | ||
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if (i < boardSize - 1) | ||
for (int k = 0; k <= unitSize * boardSize; k++) | ||
cout << "-"; | ||
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cout << endl; | ||
} | ||
cout << endl; | ||
} | ||
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void choiceToCords(int *x, int *y, int boardSize) | ||
{ | ||
int ch; | ||
cin >> ch; | ||
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*x = ch / boardSize; | ||
*y = ch % boardSize; | ||
} | ||
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int checkWinCondition(char **board, int boardSize, int playerTurn) | ||
{ | ||
for (int i = 0; i < boardSize; i++) | ||
{ | ||
char rowVal = board[i][0]; | ||
int rowMatch = 1; | ||
char colVal = board[0][i]; | ||
int colMatch = 1; | ||
for (int j = 0; j < boardSize; j++) | ||
{ | ||
if (board[i][j] == rowVal) | ||
rowMatch++; | ||
if (board[j][i] == rowVal) | ||
colMatch++; | ||
} | ||
if (rowMatch == boardSize + 1 || colMatch == boardSize + 1) | ||
return playerTurn; | ||
} | ||
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char leftD = board[0][0]; | ||
int lD_match = 1; | ||
char rightD = board[boardSize - 1][0]; | ||
int rD_match = 1; | ||
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for (int i = 0; i < boardSize; i++) | ||
{ | ||
if (board[i][i] == leftD) | ||
lD_match++; | ||
if (board[boardSize - 1][i] == rightD) | ||
rD_match++; | ||
} | ||
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if (leftD == boardSize || rightD == boardSize) | ||
return playerTurn; | ||
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return -1; | ||
} | ||
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void runGame(char **board, int boardSize, char **playerIds) | ||
{ | ||
char weapon[] = {'X', 'O'}; | ||
int playerTurn = 0, rounds = 0; | ||
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displayBoard(board, boardSize); | ||
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while (rounds < 9) | ||
{ | ||
playerTurn = (playerTurn) ? 0 : 1; // Ternary Operators. | ||
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int X, Y; | ||
cout << playerIds[playerTurn] << ", your turn > \n"; | ||
choiceToCords(&X, &Y, boardSize); | ||
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board[X][Y] = weapon[playerTurn]; | ||
displayBoard(board, boardSize); | ||
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int winner = checkWinCondition(board, boardSize, playerTurn); | ||
if (winner != -1) | ||
{ | ||
cout << playerIds[winner] << " has won, bow down yall" << endl; | ||
exit(0); | ||
} | ||
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rounds++; | ||
} | ||
cout << " Issa draw!" << endl; | ||
} | ||
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char **fetchPlayers() | ||
{ | ||
char **playerNames = new char *[2]; | ||
for (int i = 0; i < 2; i++) | ||
{ | ||
playerNames[i] = new char[30]; | ||
cout << "Player " << (i + 1) << " > "; | ||
cin >> playerNames[i]; | ||
} | ||
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return playerNames; | ||
} | ||
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int main(void) | ||
{ | ||
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int boardSize; | ||
cout << "Boardsize? "; | ||
cin >> boardSize; | ||
char **board = createBoard(boardSize); | ||
labelBoard(board, boardSize); | ||
displayBoard(board, boardSize); | ||
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char **playerIds = fetchPlayers(); | ||
runGame(board, boardSize, playerIds); | ||
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return 0; | ||
} |