Releases: LeeTwentyThree/SubnauticaMods
Releases · LeeTwentyThree/SubnauticaMods
GenerateBasePrefabCommand 1.0.0
This mod adds the generatebaseprefabcode
command. When this command is used while inside of a player-made base, the mod will generate source code for async prefab creation of the base that you are in, so it can be registered as a CustomPrefab and turned into a prop that is placed in the world.
All base pieces will call a StripComponents(...)
method which is NOT defined, because it is very specific to your project. Here is the specific code I use to implement it: https://pastebin.com/ZAX9ay9F.
SubnauticaRuntimeEditor 1.1.0
- Major overhaul and improvements to the material editor window
- Added dropdown groups
- Added property descriptions
- Added texture property displayed
- Inactive properties are now greyed out
Epic Weather 0.0.8
Adjusted thunderstorm volume
Epic Weather 0.0.7
Removed an unnecessary debug message
Epic Weather 0.0.6
Added better API support and fixed easter egg
Epic Weather 0.0.5
Fixed lightning pivot
Epic Weather 0.0.4
- Fixed thunder sound not working indoors
- Adjusted height of lightning strikes
- Made rain more visible
Epic Weather 0.0.3
EpicWeather/0.0.3 Merge branch 'main' of https://github.com/LeeTwentyThree/SubnauticaMods
Epic Weather 0.0.2
EpicWeather/0.0.2 Merge branch 'main' of https://github.com/LeeTwentyThree/SubnauticaMods
Epic Weather 0.0.1
Requires Nautilus. Adds weather that occurs at the surface and plenty of new commands!