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Releases: LeeTwentyThree/SubnauticaMods

GenerateBasePrefabCommand 1.0.0

11 Feb 01:03
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This mod adds the generatebaseprefabcode command. When this command is used while inside of a player-made base, the mod will generate source code for async prefab creation of the base that you are in, so it can be registered as a CustomPrefab and turned into a prop that is placed in the world.

All base pieces will call a StripComponents(...) method which is NOT defined, because it is very specific to your project. Here is the specific code I use to implement it: https://pastebin.com/ZAX9ay9F.

SubnauticaRuntimeEditor 1.1.0

19 Dec 01:31
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  • Major overhaul and improvements to the material editor window
    • Added dropdown groups
    • Added property descriptions
    • Added texture property displayed
    • Inactive properties are now greyed out

Epic Weather 0.0.8

13 Jan 02:20
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Adjusted thunderstorm volume

Epic Weather 0.0.7

11 Jan 21:23
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Removed an unnecessary debug message

Epic Weather 0.0.6

09 Jan 20:56
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Added better API support and fixed easter egg

Epic Weather 0.0.5

26 Nov 19:07
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Fixed lightning pivot

Epic Weather 0.0.4

25 Nov 16:28
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  • Fixed thunder sound not working indoors
  • Adjusted height of lightning strikes
  • Made rain more visible

Epic Weather 0.0.3

25 Nov 05:10
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EpicWeather/0.0.3

Merge branch 'main' of https://github.com/LeeTwentyThree/SubnauticaMods

Epic Weather 0.0.2

25 Nov 03:49
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EpicWeather/0.0.2

Merge branch 'main' of https://github.com/LeeTwentyThree/SubnauticaMods

Epic Weather 0.0.1

24 Nov 02:27
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Requires Nautilus. Adds weather that occurs at the surface and plenty of new commands!