Releases
1.7.2
Changes
Updated to Oculus SDK 1.39
Changed the grip binding for index controllers to use the force sensors (you can rebind this if you prefer the old setting)
The `pixelsPerDisplayPixel` parameter is now ignored, increases resolution in some titles
Some small tweaks to the haptics
Bug fixes
Revive: Fixed not being able to rebind the grip on Index controllers (requires resetting your bindings)
Revive: Fixed controllers not being detected as connected if they're not tracked
Revive: Fixed crash when starting an application from the dashboard without SteamVR running
Revive: Fixed crash when launching a patched game while SteamVR is running
Revive: Fixed crash when attempting to start Quill
Revive: Fixed crash when attempting to start Defector or Journey of the Gods
Revive: Fixed input not working when the Windows username has non-ASCII characters
Revive: Fixed hidden area mask being flipped upside down
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