Releases: LibreVR/Revive
Version 1.8.0
Hotfixes
This release has been updated a few times to fix some minor mistakes, redownload the release if you experience any of these problems.
- Fixed menu button activating unintentionally
- Fixed apps not being recognized correctly in the Steam library
- Fixed game image being stuck in the same position when turning your head
- Fixed incorrect throwing direction in Echo Arena
- Change the default grip binding to use capsense instead of the force sensor
Changes
- Revive: Major overhaul of SteamVR Input support
- Controller pose can now be customized in SteamVR as well
- Revive: Updated OpenVR to version 1.6.10
- Revive: Removed support for the Revive tab in the old versions of OpenVR-AdvancedSettings
- Dashboard: Added Oculus Home to the list of default apps
- ReviveXR: Update OpenXR support to 1.0 (experimental and untested)
Bug fixes
- Revive: Fixed stuttering in The Climb, The Unspoken and Wilson's Heart
- Revive: Re-enabled pose submission to reduce latency in Defector and other apps
- Revive: Small tweaks to display time prediction to improve tracking
Version 1.7.3
Bug fixes
- Revive: Fixed stuttering in Raccoon Lagoon, Vader Immortal and Defector
- Defector still has a latency issue, will be fixed in 1.8.0 soon
- Revive: Fixed crash when launching Dance Central
- Revive: Small tweak to the grip values so less force is needed to grab objects
- ReviveXR: Fixed non-functional "enable OpenXR support" tray icon option
Version 1.7.2
Changes
- Updated to Oculus SDK 1.39
- Changed the grip binding for index controllers to use the force sensors (you can rebind this if you prefer the old setting)
- The `pixelsPerDisplayPixel` parameter is now ignored, increases resolution in some titles
- Some small tweaks to the haptics
Bug fixes
- Revive: Fixed not being able to rebind the grip on Index controllers (requires resetting your bindings)
- Revive: Fixed controllers not being detected as connected if they're not tracked
- Revive: Fixed crash when starting an application from the dashboard without SteamVR running
- Revive: Fixed crash when launching a patched game while SteamVR is running
- Revive: Fixed crash when attempting to start Quill
- Revive: Fixed crash when attempting to start Defector or Journey of the Gods
- Revive: Fixed input not working when the Windows username has non-ASCII characters
- Revive: Fixed hidden area mask being flipped upside down
Version 1.7.1 second pre-release
Pre-release, changelog coming soon.
Attempts to fix:
- Grip sensitivity on Index controllers
- Low-level crash in Journey of the Gods
- Canted display compensation for Index headsets
Version 1.7.0 first pre-release
UPDATE: This release now includes a hotfix for Oculus Medium the version number with the hotfix is 1.7.0.3
This is a sneak-peak at the next version, it contains major changes such as:
- Experimental OpenXR support for WMR (still has some known issues)
- A new "strict poses" compatibility mode to fix tracking issues with third-party SteamVR drivers
- A new injection method that's a bit stealthier for compatibility with Oculus Quill
To use experimental OpenXR support through ReviveXR, install the Mixed Reality OpenXR app (and the compatibility pack if you're not on the May 2019 update of Windows 10).
After the setup simply start the Revive Dashboard from the start menu and start a game without having SteamVR running.
Version 1.6.4
To use experimental Mixed Reality support through Remixed, simply start the Revive Dashboard from the start menu and start a game without having SteamVR running.
Bug fixes
- Fixed Revive refusing to load when SteamVR is running when using the patching function
- Revive: Fixed Remote and Xbox controller bindings not being used
Version 1.6.3
To use experimental Mixed Reality support through Remixed, simply start the Revive Dashboard from the start menu and start a game without having SteamVR running.
Changes
- Added support for Remixed to the patching feature
Bug fixes
- Remixed: Fixed iRacing mirror window being rendered into the headset (brads55)
- Revive: Fixed Oculus Medium crashing on launch with AMD GPUs (#1167)
Version 1.6.2
To use experimental Mixed Reality support through Remixed, simply start the Revive Dashboard from the start menu and start a game without having SteamVR running.
Changes
- Updated to Oculus SDK 1.32
Bug fixes
- Remixed: Fixed EchoVR and Echo Combat not detecting throw direction correctly
Version 1.6.1
To use experimental Mixed Reality support through Remixed, simply start the Revive Dashboard from the start menu and start a game without having SteamVR running.
Bug fixes
- Remixed: Fixed EchoVR and Echo Combat crashing on startup (For Revive, disable Motion Smoothing)
Version 1.6.0
To use experimental Mixed Reality support through Remixed, simply start the Revive Dashboard from the start menu and start a game without having SteamVR running.
Changes
- Updated to Oculus SDK 1.31
- Added input bindings for Knuckles based on ShadowBrain's community bindings
Bug fixes
- Revive: Fixed wireless adapter users encountering constant reprojection (#1079)
- Revive: Fixed Xbox controller input not working (#1064)
- Revive: Removed Oculus Avatar Editor, it no longer exists as a standalone app (#1097)
- Revive: Fixed invisible main menu in Dirt Rally when using motion smoothing (#1086)