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Features

  • Custom Trail Renderer written in Udon, inspired by Unity XR Line Renderer
  • Very Optimized. No overhead while idle, 1 draw call
  • Rounded Trail on PC and Quest
  • Trail Sync
  • Trail Smoothing
  • Vertex Limit
  • Undo by holding erase
  • Trail Emission
  • LTCGI

How to use

  • Download the Unity Package and import into Unity, or add package from git url https://github.com/z3y/VRCMarker.git
  • Drag the Marker Prefab in your scene
  • Adjust settings

Download | Demo

Requires UdonSharp v1 - VCC Version

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  • C# 71.6%
  • ShaderLab 28.4%