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Releases: LinusCDE/doomarkable

0.4.1 - Virtual Keyboard

31 Oct 17:21
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Added a virtual keyboard. Allows e.g. names for saving state and exiting the game. Might improve this keyboard later, but it should be sufficient for now.

0.4.0 - Visual improvement and weapon selection

25 Oct 23:00
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  • Improved visuals by just bumping up the brightness
  • There are now keys to switch weapons
  • Basic files for launcher and toltec integration

0.3.5 - Small visual teaks and internal UI refactor

25 Oct 17:40
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  • The UI system was somewhat improved to support multiple screens. The most important result of this is that you can now exit the app without terminating it from console.
  • sRGB correction was removed which should yield a small performance improvement and slightly changed visuals
  • It now also shouldn't matter where the game is launched. It'll always look for the iwad file in the home directory and also put the savestates folder there as well.

0.3.4 - Added battery indicator

23 Oct 23:16
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Since this maxes the cpu and does a lot of screenrefreshing, this app is probably the most taxing game available. It drains my rM 1 in record speed and therefore having an eye on the battery usage is pretty helpful.

0.3.3 - Make game "playable" on rM 2

23 Oct 22:51
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This release will limit the rM 2 to 3 fps. The device can't do more anyways and this helps prevent async frames, since frame are always async anyways with rm2fb.

0.3.2 - A good running example

23 Oct 20:10
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See the readme for instructions