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# NPTicket | ||
An open-source C# library for reading/verifying PSN authentication tickets. | ||
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This library is mostly based off of Project Lighthouse's implementation. | ||
We've taken some creative liberties and shipped it as a package for use by other PS3 custom server developers. | ||
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## Projects using this package | ||
Here's a list of projects using NPTicket for reference. | ||
You can also look at the `NPTicket.Test` project in this repository for a basic overview. | ||
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- [Refresh](https://github.com/LittleBigRefresh/Refresh) | ||
- [SoundShapesServer](https://github.com/turecross321/SoundShapesServer) | ||
- [PLGarage](https://github.com/jackcaver/PLGarage) | ||
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## Useful Documentation and Repositories | ||
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- [PSDevWiki/X-I-5-Ticket](https://psdevwiki.com/ps3/X-I-5-Ticket): | ||
General overview of how tickets function, as well as examples | ||
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- [ProjectLighthouse's Documentation](https://github.com/LBPUnion/ProjectLighthouse/blob/main/Documentation/Tickets.md): | ||
Documents NPTicket's encryption. | ||
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- [Skateboard3Server's Documentation](https://github.com/hallofmeat/Skateboard3Server/blob/master/docs/PS3Ticket.md): | ||
Documents format in more in-depth detail. | ||
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- [PubKeyFinder](https://github.com/Slendy/PubKeyFinder): | ||
Small C# program that implements the ECDSA public key recovery algorithm. |