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English / 日本語


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Cubism Native Samples

This is a sample implementation of an application that displays models output by Live2D Cubism Editor.

It is used in conjunction with Cubism Native Framework and Live2D Cubism Core.

License

Please check the license before using this SDK.

Notices

Please check the notices before using this SDK.

Compatibility with Cubism 5 new features and previous Cubism SDK versions

This SDK is compatible with Cubism 5.
For SDK compatibility with new features in Cubism 5 Editor, please refer to here.
For compatibility with previous versions of Cubism SDK, please refer to here.

Directory structure

.
├─ Core             # Directory containing Live2D Cubism Core
├─ Framework        # Directory containing source code for rendering and animation functions
└─ Samples
   ├─ D3D9          # Directory containing the DirectX 9.0c sample project
   ├─ D3D11         # Directory containing the DirectX 11 sample project
   ├─ Metal         # Directory containing the Metal sample project
   ├─ OpenGL        # Directory containing the OpenGL sample project
   ├─ Vulkan        # Directory containing the Vulkan sample project
   └─ Resources     # Directory containing resources such as model files and images

Cubism Native Framework

Provides various functions for displaying and manipulating the model.

Cubism Native Framework is included as a submodule of this repository. After cloning this repository, the files will be added by cloning the submodule.

Live2D Cubism Core for Native

A library for loading the model. Live2D Cubism Core for Native is not included in this repository.

To download, please refer to this page. Copy the contents of the downloaded ZIP file to the Core directory of this repository and link it to the program.

How to build

The build method depends on the sample project. Please refer to the README.md included with each sample project.

Where to generate the sample project deliverables

In this sample, the deliverables of CMake projects except Android are generated in the bin directory.

E.g. When building a macOS project of the OpenGL sample using the make_gcc script

Demo
└─ proj.mac.cmake
   └─ build
      └─ make_gcc
         └─ bin
            └─ Demo
               ├─ Resources    # Same as Samples/Resources
               └─ Demo         # Executable applications

Compile options

If the macro USE_RENDER_TARGET or USE_MODEL_RENDER_TARGET is enabled in your project, the model will be rendered to the texture. Please refer to 'LAppLive2DManager.cpp' in the sample directory for details.

SDK manual

Cubism SDK Manual

Changelog

Samples : CHANGELOG.md

Framework : CHANGELOG.md

Core : CHANGELOG.md

Development environment

Development Tool Version
Android Studio Ladybug 2024.2.1 Patch 3
DevEco Studio 5.0.5.306
CMake 3.31.2
Visual Studio 2015 Update 3
Visual Studio 2017 15.9.68
Visual Studio 2019 16.11.42
Visual Studio 2022 17.12.3
Xcode 16.2

Android

Android SDK tools Version
Android NDK 26.3.11579264
Android SDK 35.0.0
CMake 3.22.1

HarmonyOS

HarmonyOS SDK tools Version
HarmonyOS SDK 5.0.1.112

Linux

System Distribution version Docker image GCC
Red Hat Amazon Linux 2 amazonlinux:2 7.3.1
Red Hat AlmaLinux almalinux:latest 11.4.1
Debian Ubuntu 22.04.4 ubuntu:22.04 11.4.0
Debian Ubuntu 24.04.1 ubuntu:24.04 13.3.0

Mesa library

  • Red Hat
    • mesa-libGL-devel
    • mesa-libGLU-devel
  • Debian
    • libgl1-mesa-dev
    • libglu1-mesa-dev

Operation environment

Platform Version
iOS / iPadOS 18.2
macOS 15.2
Windows 10 23H2
Windows 11 23H2

Android

Version Device Tegra
15 Pixel 7a
7.1.1 Nexus 9 ✔︎

HarmonyOS

Version Device
NEXT.0.0.71 HUAWEI Mate 60 Pro

Linux

System Distribution Version
Red Hat Amazon Linux 2
Red Hat AlmaLinux 9
Debian Ubuntu 24.04.1

Contributing

There are many ways to contribute to the project: logging bugs, submitting pull requests on this GitHub, and reporting issues and making suggestions in Live2D Community.

Forking And Pull Requests

We very much appreciate your pull requests, whether they bring fixes, improvements, or even new features. To keep the main repository as clean as possible, create a personal fork and feature branches there as needed.

Bugs

We are regularly checking issue-reports and feature requests at Live2D Community. Before filing a bug report, please do a search in Live2D Community to see if the issue-report or feature request has already been posted. If you find your issue already exists, make relevant comments and add your reaction.

Suggestions

We're also interested in your feedback for the future of the SDK. You can submit a suggestion or feature request at Live2D Community. To make this process more effective, we're asking that you include more information to help define them more clearly.

Forum

If you want to suggest or ask questions about how to use the Cubism SDK between users, please use the forum.

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