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LivingFray committed Mar 29, 2023
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Expand Up @@ -37,7 +37,7 @@ Aspects of the mod can be configured in LivingFray.HellsingerVR.cfg, found in Be
- Menu UI Distance: Distance from the head menu UI will be displayed in meters
- MoveUIVertically: Should the game ui also move vertically to align with the HMD's facing direction, or just horizontally
- Game UI Distance: Distance from the head game UI elements not moved into the world (e.g. health, reticle, slaughter indicators) will be displayed in meters
- PostProcessingLevel: Disables some of the more costly post processing effects for performance. Options are 0 (only non-vr compatible effects such as DoF and motion blur), 1 (effects with minimal visual impact), 2 (most non essential post processing effects), 99 (everything). Any other value will be rounded down
- PostProcessingLevel: Disables some of the more costly post processing effects for performance. Options are 0 (only non-vr compatible effects such as DoF and motion blur), 1 (most non essential post processing effects), 99 (everything). Any other value will be rounded down
- BeatVibrationStrength: Strength of vibration effect played on the beat (0 will disable it entirely)
- BeatVibrationFrequency: Frequency the motors in the controller vibrate at
- BeatVibrationLength: Time in milliseconds to vibrate for on each beat
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