Release 2.16
github-actions
released this
20 Sep 10:17
·
1776 commits
to develop
since this release
- added a new rendering mode called "framebuffer" that lets the game to run at lower resolutions (#114)
(forces players to reset their bilinear filter setting) - added the current music track and timestamp to the savegame so they now persist on load (#419)
- added the triggered music tracks to the savegame so one shot tracks don't replay on load (#371)
- added forward/backward input detection in line with TR2+ for jump-twists (#931)
- added an option to restore the mummy in City of Khamoon room 25, similar to the PS1 version (#886)
- added a flag indicating if new game plus is unlocked to the player config which allows the player to select new game plus or not when making a new game (#966)
- changed sprite-based pickups to 3D pickups when the 3D pickups option is enabled (#257)
- changed the installer to always overwrite all essential files such as the gameflow and injections (#904)
- changed the data injection system to warn when it detects invalid or missing files, rather than preventing levels from loading (#918)
- changed the gameflow to detect and skip over legacy sequence types, rather than preventing the game from starting (#882)
- fixed Natla's gun moving while she is in her semi death state (#878)
- fixed an error message from showing on exiting the game when the gym level is not present in the gameflow (#899)
- fixed the bear pat attack so it does not miss Lara (#450)
- fixed some incorrectly rotated pickups when using the 3D pickups option (#253)
- fixed dead centaurs exploding again after saving and reloading (#924)
- fixed the incorrect starting animation on centaurs that spawn from statues (#926, regression from 2.15)
- fixed jump-twist animations at times being interrupted (#932, regression from 2.15.1)
- fixed walk-run-jump at times breaking when TR2 jumping is enabled (OG bug in TR2+) (#934)
- fixed Lara jumping late with TR2 jumping enabled, as compared to normal TR1 jumping when entering the run animation initially (#975)
- fixed the reset and unbind progress bars in the controls menu for non-default bar scaling (#930)
- fixed original data issues where music triggers are not set as one shot (#939)
- fixed a missing enemy trigger in Tomb of Tihocan (#751)
- fixed incorrect trapdoor triggers in City of Khamoon and a switch trigger in Obelisk of Khamoon (#942)
- fixed the setup of two music triggers in St. Francis' Folly (#865)
- fixed data portal issues in Atlantean Stronghold that could result in a crash (#227)
- fixed the camera in Natla's Mines when pulling the lever in room 67 (#352)
- fixed flame emitter saving and loading which caused rare crashing (#947)
- fixed new game plus not working if enable_game_modes was set to false (#960, regression from 2.8)
- fixed Alt-Enter triggering game actions (#979, regression from 2.15)
- fixed Natla spinning in her semi-death and second phases when more than one is active in the level (#906)
- fixed FPS counter, perspective filter and texture filter not always saved when changed from keyboard (#988)
- moved the enable_game_modes option from the gameflow to the config tool and added a gameflow option to override (#962)
- moved the enable_save_crystals option from the gameflow to the config tool (#962)
- improved Spanish localization for the config tool
- improved support for windowed mode (#896)