TR1X 3.1
github-actions
released this
14 Jan 21:48
·
1454 commits
to develop
since this release
- added the option to use "shell(s)" to give shotgun ammo in the developer console (#1096)
- added the restart level option to the passport in save crystal mode (#1099)
- added the ability to back out of menus with the circle and triangle buttons when using a gamepad (cross acts as confirm) (#1104)
- changed
force_enable_save_crystals
toforce_save_crystals
for custom level authors to force enable or disable the save crystals setting (#1102) - changed
force_disable_game_modes
toforce_game_modes
for custom level authors to force enable or disable the game modes setting (#1102) - changed the Scion in The Great Pyramid from spawning blood when hit to a richochet effect if texture fixes enabled (#1121)
- changed the gamepad control menu's 'reset all buttons' bind to held R1 (was held triangle) (#1104)
- changed the number of visible enemies from 8 to 32 (#1122)
- fixed FMVs always playing at 100% volume – now they'll play at the game sound volume (#1110)
- fixed bugs when trying to stack multiple movable blocks (#1079)
- fixed Lara's meshes being swapped in the gym level when using the console to give guns (#1092)
- fixed Midas's touch having unrestricted vertical range (#1094)
- fixed flames not being drawn when Lara is on fire but leaves the room where she caught fire (#1106)
- fixed being able to deselect the passport in quick save, quick load, save crystal, and death modes (#1108)
- fixed inability to save in Unfinished Business in crystals mode as UB doesn't have crystals (#1102)
- fixed items not being added to inventory if the sprite is missing from the level file (#1130)
- fixed differences when looking at items from triggers that do not use fixed cameras when the enhanced look option is enabled (#1026)