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Releases: LostArtefacts/TRX

Release 2.14

04 Apr 22:12
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Changes:

  • added Spanish localization to the config tool
  • added an option to launch Unfinished Business from the config tool (#739)
  • added dart emitters to the savegame (#774)
  • added the ability for level builders to stop all music via triggers (#785)
  • added an option to prevent enemy speeches stopping the current music track (#762)
  • changed the health, air, and enemy bars to better match the PS1 version (#698)
  • fixed Larson's gun textures in Tomb of Qualopec to match the cutscene and Sanctuary of the Scion (#737)
  • fixed texture issues in the Cowboy, Kold and Skateboard Kid models (#744)
  • fixed the savegame requestor arrow's position with a large number of savegames and long level titles (#756)
  • fixed empty holsters when starting a level with the shotgun equipped (#749)
  • fixed a crash when taking a screenshot of an opening FMV (#445)
  • fixed the animation of Lara's left arm when the shotgun is equipped (#771)
  • fixed Lara's braid not turning to gold during the Midas touch animation (#769)
  • fixed the equipped weapon's ammo showing on the inventory screen (#777)
  • fixed the health, air, and enemy bars from being affected by the text scaling option (#698)
  • fixed music triggers with partial masks killing the ambient track (#763)
  • fixed the text and bar scaling from being able to be set below the max and min (#698)
  • fixed a data issue in Colosseum, which prevented a bat from triggering (#750)
  • fixed lightning and gun flash continuing to animate in the inventory, pause and statistics screens (#767)
  • fixed the FPS, healthbar, and arrows from overlapping on the inventory screen (#787)
  • improved the control of Lara's braid to result in smoother animation and to detect floor collision (#761)
  • increased the number of effects from 100 to 1000 (#623)
  • removed the fix_pyramid_secret gameflow sequence (now handled by data injection) (#788)

Release 2.13.2

10 Mar 14:45
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  • fixed depth buffer size causing rendering issues on some hardware (#748, regression from 2.13)
  • fixed a game crash when loading a save in which Lara had been struck by an exploding missile (#746)

Release 2.13.1

04 Mar 18:24
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  • added an option to use the PlayStation Uzi sound effects (#152)
  • fixed a few flip effect sounds not playing (#743, regression from 2.12.1)
  • fixed a game crash when exiting the game with a controller connected (#663)

Release 2.13

19 Feb 18:39
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Changes:

  • added the ability to inject data into levels, with Lara's braid being the initial focus (#27)
  • added support for .ogg, .mp3 and .wav formats for audio tracks (#688)
  • added the mummy to the level kill stats if Lara touches it and it falls (#701)
  • fixed save crystal collision pushing Lara through walls (#682)
  • fixed passport animation when deselecting the passport (#703)
  • fixed inconsistent wording in config tool health and air color options (#705)
  • fixed Scion 1 respawning on load (#707)
  • fixed dead water rats looking alive when a room's water is drained (#687, regression from 0.12.0)
  • fixed triggered flip effects not working if there are no sound devices (#583)
  • fixed the incorrect ceiling textures in Colosseum (#131)

Release 2.12.1

16 Jan 15:47
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  • fixed crash when using enhanced saves in levels with flame emitters (#693)
  • fixed the death counter from breaking old saves if enhanced saves are turned on (#699)

Release 2.12

23 Dec 08:35
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Changes:

  • added collision to save crystals (#654)
  • added additional custom control schemes (#636)
  • added the ability to unbind unessential keys (#657)
  • added the ability to reset control schemes to default (#657)
  • added customizable controller support (#659)
  • added French localization to the config tool (#664)
  • fixed small cracks in the UI borders for PS1-style menus (#643)
  • fixed Lara loading inside a movable block if she's on a stack near a room portal (#619)
  • fixed a game crash on shutdown if the action button is held down (#646)
  • fixed the compass and new game menus at high text scaling (#648)
  • fixed save crystals so they are single use (#654)
  • fixed demo mode if the do not heal on level finish option is used (#660)
  • removed the puzzle key sound effect when using save crystals (#654)
  • stopped the default controls from functioning when the user unbound them (#564)

Release 2.11

19 Oct 12:19
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Changes:

  • added a .NET-based configuration tool (#633)
  • added graphics effects, lava emitters, flame emitters, and waterfalls to the savegame so they now persist on load (#418)
  • added an option to turn off sound effect pitching (#625)
  • changed passport to highlight latest save at game start (#618)
  • fixed some sound effects playing in the inventory when disable_music_in_inventory is true (#486)
  • fixed underwater currents breaking in rare cases (#127)
  • fixed gameflow option remove_guns preventing weapon pickups in rare situations (#611)
  • fixed gameflow option remove_scions causing Lara to equip weapons even if she has none (#605)
  • added gameflow option remove_ammo to remove all shotgun, magnum and uzi ammo from the inventory on level start (#599)
  • added gameflow option remove_medipacks to remove all medi packs from the inventory on level start (#599)
  • improved the UI frame drawing, it will now look consistent across all resolutions and no longer have gaps between the lines
  • fixed bridge item in City of Khamoon being incorrectly raised (#627)
  • fixed Lara firing blanks indefinitely when she doesn't have pistols and is out of ammo on non-pistol weapons (#629)

Release 2.10.3

15 Sep 14:40
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  • fixed save crystal mode always saving in the first slot (#607, regression from 2.8)

Release 2.10.2

03 Aug 17:47
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  • fixed revert_to_pistols ignoring gameflow's remove_guns (#603)

Release 2.10.1

26 Jul 23:25
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  • fixed Lara being able to equip pistols in the gym level (#594)