Releases: LostArtefacts/TRX
Releases · LostArtefacts/TRX
TR1X 3.0.4
TR1X 3.0.3
- fixed underwater shadow effects rendering always in the same way rather than at random (#1081)
TR1X 3.0.2
TR1X 3.0.1
- fixed installer not detecting old Tomb1Main installations (#1071)
TR1X 3.0
Video preview:
Changes:
- renamed the project from Tomb1Main to TR1X in an effort to establish our own unique identity, while respectfully disassociating from TR2Main.
- added developer console (accessible with
/
, see [COMMANDS.md] for details) - added Linux builds and toolchain
- added an option to allow Lara to roll while underwater, similar to TR2+ (#993)
- added an option to turn off Eidos logo entirely through config (#1044)
- added the bonus level type for custom levels that unlocks if all main game secrets are found (#645)
- added detection for animation commands to play SFX on land, water or both (#999)
- added support for customizable enemy item drops via the gameflow (#967)
- added an option to enable F-key and inventory frame buffering (#591)
- added a pickup overlay for the Midas gold bar when it changes from lead (#1010)
- added an option to allow Lara to creep forwards or backwards further when performing neutral jumps, in line with TR2+ (#998)
- added an option to the installer to choose between the original and fan-made Unfinished Business level sets (#1019)
- fixed baddies dropping duplicate guns (only affects mods) (#1000)
- fixed Lara never using the step back down right animation (#1014)
- fixed dead crocodiles floating in drained rooms (#1031)
- fixed 3d pickups sometimes triggering z-buffer issues (#1015)
- fixed oversized passport in cinematic camera mode (eg when Lara steps on the Midas Hand) (#1009)
- fixed braid being disabled by default unless the player runs the config tool first (#1043)
- fixed various bugs with falling movable blocks (#723)
- fixed the incorrect positioning of door 12 in Tomb of Tihocan (#1063)
- fixed a potential softlock in The Cistern by restoring a missing trigger in room 56 (#1066)
- improved frame scheduling to use less CPU (#985)
- improved and expanded gameflow documentation (#1018)
- rotated the Scion in Tomb of Qualopec to face the the main gate and Qualopec (#1007)
Release 2.16
- added a new rendering mode called "framebuffer" that lets the game to run at lower resolutions (#114)
(forces players to reset their bilinear filter setting) - added the current music track and timestamp to the savegame so they now persist on load (#419)
- added the triggered music tracks to the savegame so one shot tracks don't replay on load (#371)
- added forward/backward input detection in line with TR2+ for jump-twists (#931)
- added an option to restore the mummy in City of Khamoon room 25, similar to the PS1 version (#886)
- added a flag indicating if new game plus is unlocked to the player config which allows the player to select new game plus or not when making a new game (#966)
- changed sprite-based pickups to 3D pickups when the 3D pickups option is enabled (#257)
- changed the installer to always overwrite all essential files such as the gameflow and injections (#904)
- changed the data injection system to warn when it detects invalid or missing files, rather than preventing levels from loading (#918)
- changed the gameflow to detect and skip over legacy sequence types, rather than preventing the game from starting (#882)
- fixed Natla's gun moving while she is in her semi death state (#878)
- fixed an error message from showing on exiting the game when the gym level is not present in the gameflow (#899)
- fixed the bear pat attack so it does not miss Lara (#450)
- fixed some incorrectly rotated pickups when using the 3D pickups option (#253)
- fixed dead centaurs exploding again after saving and reloading (#924)
- fixed the incorrect starting animation on centaurs that spawn from statues (#926, regression from 2.15)
- fixed jump-twist animations at times being interrupted (#932, regression from 2.15.1)
- fixed walk-run-jump at times breaking when TR2 jumping is enabled (OG bug in TR2+) (#934)
- fixed Lara jumping late with TR2 jumping enabled, as compared to normal TR1 jumping when entering the run animation initially (#975)
- fixed the reset and unbind progress bars in the controls menu for non-default bar scaling (#930)
- fixed original data issues where music triggers are not set as one shot (#939)
- fixed a missing enemy trigger in Tomb of Tihocan (#751)
- fixed incorrect trapdoor triggers in City of Khamoon and a switch trigger in Obelisk of Khamoon (#942)
- fixed the setup of two music triggers in St. Francis' Folly (#865)
- fixed data portal issues in Atlantean Stronghold that could result in a crash (#227)
- fixed the camera in Natla's Mines when pulling the lever in room 67 (#352)
- fixed flame emitter saving and loading which caused rare crashing (#947)
- fixed new game plus not working if enable_game_modes was set to false (#960, regression from 2.8)
- fixed Alt-Enter triggering game actions (#979, regression from 2.15)
- fixed Natla spinning in her semi-death and second phases when more than one is active in the level (#906)
- fixed FPS counter, perspective filter and texture filter not always saved when changed from keyboard (#988)
- moved the enable_game_modes option from the gameflow to the config tool and added a gameflow option to override (#962)
- moved the enable_save_crystals option from the gameflow to the config tool (#962)
- improved Spanish localization for the config tool
- improved support for windowed mode (#896)
Release 2.15.3
Release 2.15.2
- fixed Natla not leaving her semi-death state after Lara takes her down for the first time (#892, regression from 2.15.1)
Release 2.15.1
Release 2.15
Video preview:
Changes:
- added an option to enable TR2+ jump-twist and somersault animations (#88)
- added the ability to unbind the sidestep left and sidestep right keys (#766)
- added a cheat to explode Lara like in TR2 and TR3 (#793)
- added an inverted look camera option (#700)
- added a camera speed option for the manual camera (#815)
- added an option to fix original texture issues (#826)
- added menu specific controls meaning arrow keys, return, and escape now always function in menus (#814, regression from 2.12)
- added forward/backward jumps while looking and looking up/down while hanging if enhanced look is enabled (#848)
- added case insensitive directory and file detection (#845)
- added controller detection during runtime (#850)
- added an option to allow cancelling Lara's ledge-swinging animation (#856)
- added an option to allow Lara to jump at any point while running, similar to TR2+ (#157)
- added the ability to define the anchor room for Bacon Lara in the gameflow (#868)
- changed screen resolution option to apply immediately (#114)
- changed shaders to use GLSL 1.20 which should fix most issues with OpenGL 2.1 (#327, #685)
- changed Bacon Lara to prevent movement after her death (#875)
- fixed sounds stopping instead of pausing if game sounds in inventory are disabled (#717)
- fixed skipping Eidos logo and end credits (#541)
- fixed ceiling heights at times being miscalculated, resulting in camera issues and Lara being able to jump into the ceiling (#323)
- fixed Lara not being able to jump off trapdoors or crumbling floors if the sidestep descent fix is enabled (#830)
- fixed walk to pickups feature (#834, regression from 2.8)
- fixed .mpeg FMVs not working (#844)
- fixed the restart level passport text incorrectly showing new game in Lara's Home (#851)
- fixed quick load creating an invalid save if used when no saves are present (#853)
- fixed Lara entering body hit animations when not appropriate to do so (#857)
- fixed SkateKid causing a game crash when too many enemies are active (#866)
- fixed missiles damaging Lara when she is far beyond their damage range (#871)