Skip to content

Commit

Permalink
Revert "Rename tag names as per report recommendation"
Browse files Browse the repository at this point in the history
This reverts commit 09064a1.
  • Loading branch information
nomius10 committed May 1, 2023
1 parent 09064a1 commit 8749780
Show file tree
Hide file tree
Showing 3 changed files with 22 additions and 22 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -72,9 +72,9 @@
<!-- EN: Unauthorized, violating surgery has been performed on {SUBJECT_definite}, who you were charged to protect. [failLetterEndingCommon] -->
<EndGame_RoyalAscent.LetterTextUnauthorizedSurgery.slateRef>O intervenție chirurgicală neautorizată, violatoare, a fost efectuată asupra lui {SUBJECT_definite}, pe care ai fost însărcinat să îl protejezi. [failLetterEndingCommon]</EndGame_RoyalAscent.LetterTextUnauthorizedSurgery.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<EndGame_RoyalAscent.LetterLabelGuestLost.slateRef>TODO</EndGame_RoyalAscent.LetterLabelGuestLost.slateRef>
<EndGame_RoyalAscent.root.nodes.askerLeftMap.node.nodes.Letter.label.slateRef>TODO</EndGame_RoyalAscent.root.nodes.askerLeftMap.node.nodes.Letter.label.slateRef>
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has left the assigned settlement. [failLetterEndingCommon] -->
<EndGame_RoyalAscent.LetterTextGuestLost.slateRef>TODO</EndGame_RoyalAscent.LetterTextGuestLost.slateRef>
<EndGame_RoyalAscent.root.nodes.askerLeftMap.node.nodes.Letter.text.slateRef>TODO</EndGame_RoyalAscent.root.nodes.askerLeftMap.node.nodes.Letter.text.slateRef>
<!-- EN: Shuttle destroyed -->
<EndGame_RoyalAscent.LetterLabelGuestLost.slateRef>Oaspete pierdut: {SUBJECT_definite}</EndGame_RoyalAscent.LetterLabelGuestLost.slateRef>
<!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has been destroyed. [failLetterEndingCommon] -->
Expand All @@ -84,8 +84,8 @@
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has run wild. [failLetterEndingCommon] -->
<EndGame_RoyalAscent.LetterTextShuttleDestroyed.slateRef>Naveta trimisă pentru a-l colecta pe [asker_faction_leaderTitle] a fost distrusă. [failLetterEndingCommon]</EndGame_RoyalAscent.LetterTextShuttleDestroyed.slateRef>
<!-- EN: Quest failed: [resolvedQuestName] -->
<EndGame_RoyalAscent.LetterLabelShuttleSentUnsatisfied.slateRef>TODO</EndGame_RoyalAscent.LetterLabelShuttleSentUnsatisfied.slateRef>
<EndGame_RoyalAscent.root.nodes.pickupShipThingSentUnsatisfied.node.nodes.Letter.label.slateRef>TODO</EndGame_RoyalAscent.root.nodes.pickupShipThingSentUnsatisfied.node.nodes.Letter.label.slateRef>
<!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon] -->
<EndGame_RoyalAscent.LetterTextShuttleSentUnsatisfied.slateRef>TODO</EndGame_RoyalAscent.LetterTextShuttleSentUnsatisfied.slateRef>
<EndGame_RoyalAscent.root.nodes.pickupShipThingSentUnsatisfied.node.nodes.Letter.text.slateRef>TODO</EndGame_RoyalAscent.root.nodes.pickupShipThingSentUnsatisfied.node.nodes.Letter.text.slateRef>

</LanguageData>
28 changes: 14 additions & 14 deletions Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Worker.xml
Original file line number Diff line number Diff line change
Expand Up @@ -32,37 +32,37 @@
<!-- EN: Unauthorized, violating surgery has been performed on [letterSubject]. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextUnauthorizedSurgery.slateRef>O intervenție chirurgicală neautorizată, care încalcă legea, a fost efectuată pe [letterSubject]. [remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextUnauthorizedSurgery.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Hospitality_Util_Worker.LetterLabelGuestLost.slateRef>TODO</Hospitality_Util_Worker.LetterLabelGuestLost.slateRef>
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>TODO</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextGuestLost.slateRef>TODO</Hospitality_Util_Worker.LetterTextGuestLost.slateRef>
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>TODO</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Hospitality_Util_Worker.LetterLabelGuestLost.slateRef>Oaspete pierdut: {SUBJECT_definite}</Hospitality_Util_Worker.LetterLabelGuestLost.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, has run wild. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextGuestLost.slateRef>[letterSubject], pe care ați fost însărcinat să îl protejați, a dispărut. [remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextGuestLost.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Hospitality_Util_Worker.LetterLabelGuestJoinedOtherFaction.slateRef>TODO</Hospitality_Util_Worker.LetterLabelGuestJoinedOtherFaction.slateRef>
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>TODO</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextGuestJoinedOtherFaction.slateRef>TODO</Hospitality_Util_Worker.LetterTextGuestJoinedOtherFaction.slateRef>
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>TODO</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>
<!-- EN: Quest failed: [resolvedQuestName] -->
<Hospitality_Util_Worker.LetterLabelAskerFactionHostile.slateRef>TODO</Hospitality_Util_Worker.LetterLabelAskerFactionHostile.slateRef>
<Hospitality_Util_Worker.root.nodes.IsNull-1.elseNode.node.nodes.Letter.label.slateRef>TODO</Hospitality_Util_Worker.root.nodes.IsNull-1.elseNode.node.nodes.Letter.label.slateRef>
<!-- EN: [asker_faction_name] are now hostile towards you. [failLetterEndingQuest] -->
<Hospitality_Util_Worker.LetterTextAskerFactionHostile.slateRef>TODO</Hospitality_Util_Worker.LetterTextAskerFactionHostile.slateRef>
<Hospitality_Util_Worker.root.nodes.IsNull-1.elseNode.node.nodes.Letter.text.slateRef>TODO</Hospitality_Util_Worker.root.nodes.IsNull-1.elseNode.node.nodes.Letter.text.slateRef>
<!-- EN: Shuttle destroyed -->
<Hospitality_Util_Worker.LetterLabelShuttleDestroyed.slateRef>TODO</Hospitality_Util_Worker.LetterLabelShuttleDestroyed.slateRef>
<Hospitality_Util_Worker.root.nodes.pickupShipThingDestroyed.node.nodes.Letter.label.slateRef>TODO</Hospitality_Util_Worker.root.nodes.pickupShipThingDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: The shuttle sent to collect [lodgersLabelSingOrPluralDef] has been destroyed. [lodgersLabelSingOrPluralDef] will now leave on foot. [failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextShuttleDestroyed.slateRef>TODO</Hospitality_Util_Worker.LetterTextShuttleDestroyed.slateRef>
<Hospitality_Util_Worker.root.nodes.pickupShipThingDestroyed.node.nodes.Letter.text.slateRef>TODO</Hospitality_Util_Worker.root.nodes.pickupShipThingDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Quest completed -->
<Hospitality_Util_Worker.LetterLabelGoodwillSuccessQuestCompleted.slateRef>TODO</Hospitality_Util_Worker.LetterLabelGoodwillSuccessQuestCompleted.slateRef>
<Hospitality_Util_Worker.root.nodes.pickupShipThingSentSatisfied.node.nodes.IsTrue.node.nodes.GoodwillForAverageMoodSuccess.node.nodes.Letter.label.slateRef>TODO</Hospitality_Util_Worker.root.nodes.pickupShipThingSentSatisfied.node.nodes.IsTrue.node.nodes.GoodwillForAverageMoodSuccess.node.nodes.Letter.label.slateRef>
<!-- EN: You have successfully completed the quest '[resolvedQuestName]'!\n\n[lodgersLabelSingOrPluralDef] said [lodgersPronoun] [lodgersWasWere] willing to reward quality accommodation. The average mood of [lodgersLabelSingOrPluralDef] was {AVERAGEMOOD} during [theirHisHer] stay, so your goodwill with [asker_faction_name] has increased by {GOODWILL} -->
<Hospitality_Util_Worker.LetterTextGoodwillSuccessQuestCompleted.slateRef>TODO</Hospitality_Util_Worker.LetterTextGoodwillSuccessQuestCompleted.slateRef>
<Hospitality_Util_Worker.root.nodes.pickupShipThingSentSatisfied.node.nodes.IsTrue.node.nodes.GoodwillForAverageMoodSuccess.node.nodes.Letter.text.slateRef>TODO</Hospitality_Util_Worker.root.nodes.pickupShipThingSentSatisfied.node.nodes.IsTrue.node.nodes.GoodwillForAverageMoodSuccess.node.nodes.Letter.text.slateRef>
<!-- EN: Quest completed -->
<Hospitality_Util_Worker.LetterLabelGoodwillFailedQuestCompleted.slateRef>TODO</Hospitality_Util_Worker.LetterLabelGoodwillFailedQuestCompleted.slateRef>
<Hospitality_Util_Worker.root.nodes.pickupShipThingSentSatisfied.node.nodes.IsTrue.node.nodes.GoodwillForAverageMoodFailed.node.nodes.Letter.label.slateRef>TODO</Hospitality_Util_Worker.root.nodes.pickupShipThingSentSatisfied.node.nodes.IsTrue.node.nodes.GoodwillForAverageMoodFailed.node.nodes.Letter.label.slateRef>
<!-- EN: You have successfully completed the quest '[resolvedQuestName]'!\n\nWhile [lodgersLabelSingOrPluralDef] [lodgersWasWere] willing to reward quality accommodation, [theirHisHer] average mood was only {AVERAGEMOOD} during [theirHisHer] stay. You will receive no faction goodwill reward. -->
<Hospitality_Util_Worker.LetterTextGoodwillFailedQuestCompleted.slateRef>TODO</Hospitality_Util_Worker.LetterTextGoodwillFailedQuestCompleted.slateRef>
<Hospitality_Util_Worker.root.nodes.pickupShipThingSentSatisfied.node.nodes.IsTrue.node.nodes.GoodwillForAverageMoodFailed.node.nodes.Letter.text.slateRef>TODO</Hospitality_Util_Worker.root.nodes.pickupShipThingSentSatisfied.node.nodes.IsTrue.node.nodes.GoodwillForAverageMoodFailed.node.nodes.Letter.text.slateRef>
<!-- EN: Quest failed: [resolvedQuestName] -->
<Hospitality_Util_Worker.LetterLabelQuestFailed.slateRef>TODO</Hospitality_Util_Worker.LetterLabelQuestFailed.slateRef>
<Hospitality_Util_Worker.root.nodes.pickupShipThingSentUnsatisfied.node.nodes.Letter.label.slateRef>TODO</Hospitality_Util_Worker.root.nodes.pickupShipThingSentUnsatisfied.node.nodes.Letter.label.slateRef>
<!-- EN: The shuttle sent to collect [lodgersLabelSingOrPluralDef] has departed. [lodgersLabelSingOrPluralDef] will now leave on foot. [failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextQuestFailed.slateRef>TODO</Hospitality_Util_Worker.LetterTextQuestFailed.slateRef>
<Hospitality_Util_Worker.root.nodes.pickupShipThingSentUnsatisfied.node.nodes.Letter.text.slateRef>TODO</Hospitality_Util_Worker.root.nodes.pickupShipThingSentUnsatisfied.node.nodes.Letter.text.slateRef>

<!-- EN: Shuttle destroyed -->
<Util_ArriveByDropPodsOrShuttle.LetterLabelShuttleDestroyed.slateRef>Navetă distrusă</Util_ArriveByDropPodsOrShuttle.LetterLabelShuttleDestroyed.slateRef>
Expand Down
8 changes: 4 additions & 4 deletions Royalty/DefInjected/QuestScriptDef/Script_Intro_Wimp.xml
Original file line number Diff line number Diff line change
Expand Up @@ -44,9 +44,9 @@
<!-- EN: Unauthorized, violating surgery has been performed on {SUBJECT_definite}, who you were charged to protect. Because of this violation, [asker_pronoun] will now attempt to leave. [failLetterEndingCommon] -->
<Intro_Wimp.LetterTextUnauthorizedSurgery.slateRef>O intervenție chirurgicală neautorizată și violatoare a fost efectuată asupra {SUBJECT_definite}, pe care ați fost însărcinat să îl protejați. Din cauza acestei încălcări, [asker_pronoun] va încerca acum să plece. [failLetterEndingCommon]</Intro_Wimp.LetterTextUnauthorizedSurgery.slateRef>
<!-- EN: Captured: {SUBJECT_definite} -->
<Intro_Wimp.LetterLabelCaptured.slateRef>TODO</Intro_Wimp.LetterLabelCaptured.slateRef>
<Intro_Wimp.root.nodes.askerArrested.node.nodes.Letter.label.slateRef>TODO</Intro_Wimp.root.nodes.askerArrested.node.nodes.Letter.label.slateRef>
<!-- EN: {SUBJECT_definite}, who you were charged to host, has been arrested. [failLetterEndingCommon] -->
<Intro_Wimp.LetterTextCaptured.slateRef>TODO</Intro_Wimp.LetterTextCaptured.slateRef>
<Intro_Wimp.root.nodes.askerArrested.node.nodes.Letter.text.slateRef>TODO</Intro_Wimp.root.nodes.askerArrested.node.nodes.Letter.text.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Intro_Wimp.LetterLabelCaptured.slateRef>Capturat: {SUBJECT_definite}</Intro_Wimp.LetterLabelCaptured.slateRef>
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has left the designated settlement. [failLetterEndingCommon] -->
Expand All @@ -60,8 +60,8 @@
<!-- EN: The shuttle sent to collect [asker_nameDef] has been destroyed. [asker_pronoun] will now leave on foot. [failLetterEndingCommon] -->
<Intro_Wimp.LetterTextLodgerRanWild.slateRef>{SUBJECT_definite}, pe care ați fost însărcinat să îl protejați, a fugit în sălbăticie. [failLetterEndingCommon]</Intro_Wimp.LetterTextLodgerRanWild.slateRef>
<!-- EN: Quest failed: [resolvedQuestName] -->
<Intro_Wimp.LetterLabelQuestFailed.slateRef>TODO</Intro_Wimp.LetterLabelQuestFailed.slateRef>
<Intro_Wimp.root.nodes.pickupShipThingSentUnsatisfied.node.nodes.Letter.label.slateRef>TODO</Intro_Wimp.root.nodes.pickupShipThingSentUnsatisfied.node.nodes.Letter.label.slateRef>
<!-- EN: The shuttle sent to collect [asker_nameDef] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon] -->
<Intro_Wimp.LetterTextQuestFailed.slateRef>TODO</Intro_Wimp.LetterTextQuestFailed.slateRef>
<Intro_Wimp.root.nodes.pickupShipThingSentUnsatisfied.node.nodes.Letter.text.slateRef>TODO</Intro_Wimp.root.nodes.pickupShipThingSentUnsatisfied.node.nodes.Letter.text.slateRef>

</LanguageData>

0 comments on commit 8749780

Please sign in to comment.