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Spencer edited this page Dec 11, 2020 · 1 revision

Problem it solves

This is a online multiplayer racing simulator. It solves the problem of wanting to race your friends in today's social distancing environment. Just recording your gameplay is not enough, you need to beat them in real time, fighting head to head.

How

It uses Photon's PUN library for all multiplayer communications. It has implemented a lobby system and is in the process of adding racing synchronization. The cars use wheel colliders and one of Unity's example packages to control them.

Appearance

The user will start on the title screen with the option to start. Then they will get to the multiplayer menu, right now only the join random game button works because a lobby browser would take too long to implement. After they press that they will be put into an already existing game or if there are none available it will start a new game. Once everyone readies up and the owner of the lobby presses start they will be put into the game.

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