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UnrestrictedEnchantments

Changes how applying enchanted books to items in anvils works. It will now bypass any restrictions and allow you to enchant any item you want with any enchantment. Conflicting enchantments (such as sharpness and smite) will also work together. Conflicting enchantments can be added/removed in the config. All protections are still conflicting by default. All anvil recipes that are not putting an enchanted book onto items except for another enchanted book are handled by the vanilla anvil.

Additional Enchantment functionality

All of these can be disabled in the config. Some have extra config options for damage and stuff

  • Sweeping edge: Tridents, Bows, Crossbows: Aoe around the area where it hits. This is highly abuseable I just added it for fun
  • Power: Crossbows: Works same as regular bow
  • Flame: Crossbows: Works same as regular bow
  • Flame: Tridents: Works same as regular bow
  • Channeling: Bows, Crossbows: Works same as trident, though doesn't have a check for if the entity can see the sky.
  • Piercing: Bows: Works same as crossbow
  • Multishot: Bows: Works same as crossbow, but vertical
  • Multishot: Tridents: Same as bows
  • Multishot: Melee: Does a follow up attack 11 ticks after the initial attack
  • Multishot: Bows, Crossbows: Disables iframes on hit so multiple arrows can cause damage
  • Fortune: Fishing rods: 50% chance per level to increase stack size of fished up item by 1
  • Frost Walker: Bows, Crossbows, Tridents: Gives slowness 1 to the hit entity for 2 seconds
  • Frost Walker: Melee: Gives slowness 1 to the hit entity for 2 seconds