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Releases: ME3Tweaks/ME3ModManager
Releases · ME3Tweaks/ME3ModManager
Mod Manager 4.3.1 Soak Test
ME3Tweaks Mod Manager 4.3.1 Soaktest
This is a soaktest build. Not all users will see this update.
New Features
- New ModDesc.ini header: BALANCE_CHANGES. This used to be named LIVEBALANCE but support was never fully implemented in the past.
- ModMaker 2.2 support: Can now compile BALANCE_CHANGES tasks. Requires balance changes replacer ASI. ModMaker will prompt about this if the ASI is not installed at end of compile time
- ModMaker can now automatically apply controller mod fixes if you turn on the controller mod fixes option in the options window. This will auto-apply mixins if specific files are modified for the compiling mod and will integrate controller mod changes to them. You still need to install controller mod first, and then the modmaker mod or you will lose other changes to these files (such as damage resistance values)
- Mod security update: You can no longer include .. in replace or delete tasks. This was supposed to be included in the previous build but somehow didn't make it.
- Mod Manager will throw a warning if it detects it is nested too deep in the file system. Some users nest it very deep and some command line programs that are called do not work with very long pathnames for some reason
- MixIns are now automatically updated if automatic mod updates are enabled
- Items in the temp directory are now deleted at shutdown as long as an update is not being applied to mod manager. Dynamic mixins were supposed to be deleted after compiling but weren't, so this folder could be filled with thousands of 1KB files
- The presence of the Talon keybinding sections in the keybinds override file will cause the keybinds injector to remove BioInput from the Reckoning DLC. This will automatic talon keybind fixing.
Feature Updates/Changed Behavior
- ModMaker compiler now shows what it is doing wihle merging coalesced files
- Mod Manager's status bar will show the current operation during mixin install. This will help show users a file is being cached (which is why first time installs take a while)
- ASI Manager was renamed to ASI Mod Management
- ASI Mod Management window was slightly re-organized
- ASI Mod Management now shows update group ID (for me3tweaks), text and more info in the asi action dialog
- Logging autotoc now lists what job is being performed to make it easier to read multi-threaded tasks
- Restoring anything related to MP will now delete binaries/win32/asi/ServerCoalesced.bin
- Installing binkw32 ASI loader will now install zlib.dll as required by some ASIs. If already installed, when checking for binkw32 asi, if found, zlib will be installed if it already isn't, to make older installs consistent with new ones.
- Filedropping requires a valid biogame directory now. Not all operations require this, but some do, and coding the check would add a lot of uglyness to it. This may be changed someday.
- ModMaker mods now compile against ModDesc 4.3 (previously it used 4.1)
- A few dialogs text were outdated, and have been updated to show new location of items
BugFixes
- Binkw32 ASI installer now checks for VC2012x86. If this is not installed the game would throw a licensing error. Now when you install it, it will require this first.
- Some error messages were being written as simply messages. They have been changed to error messages for easier debugging.
- Keybinds Injector may have previous been unable to inject keybinds on certain mods that didn't have a basegame job (and a few other conditions). This has been fixed.
Mod Manager 4.3r2: Build 59
Changelog at #23
Mod Manager 4.3 Build 59
See full changelog from 4.2.5 => 4.3 at #22
Mod Manager 4.3 (Soaktest)
See changelog at #20 for changelog.
Mod Manager 4.2.5 r1 Build 58
This version contains no code changes but uses an update Launch4j version that will work with Java updates 100+. Thanks Oracle.
Mod Manager 4.2.5 Build 58
Changelog at #19
Mod Manager 4.2.4: Build 57
Changelog at #18
Mod Manager 4.2.3 r6: Build 56
Full info is available in the changelog post.
Mod Manager 4.2 Build 53
NEW FEATURES
- Drag and drop .zip/.rar/.7z files onto the main interface to open the mod importing window and scan for packed mods.
- Sideload ModMaker delta files (.xml) through the ModMaker code window. You can access them via ttp://me3tweaks.com/modmaker/mods/CODE.xml
BUG FIXES
- Mod updates that don't have actual content to update are not listed as updates even if version says its old
- Outdated mod manager message has been fixed.
- Compressed mod importer can now read legacy mods properly.
Mod Manager 4.2 Beta 1: Build 51
NEW FEATURES
- Imported installed DLC mods into Mod Manager: Install a non-mod manager mod but want to use it with mod manager? Use the new import mod menu under actions and import the DLC into a mod that Mod Manager can modify and install.
- Mount.dlc files for CUSTOMDLC mods are now listed in the Mod Utils menu if any are present. Clicking on these will automatically load them into the Mount.dlc editor.
IMPROVED FEATURES/CONTENT UPDATES
- Mod Utils menu has been reorganized
- Classic mod updates (non-modmaker) are now downloaded in parallel instead of one file at a time. It also goes largest file first, which should speed up download times for mod updates.
- Mod update manifests are now downloaded all at once rather than one at a time. This significantly improves update check speed.
REMOVED FEATURES
- Uninstall this mod's custom DLC content has been removed from the mod utils menu. Use the custom DLC manager instead.