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mtlファイルの指定とグループ作成 (#630) #633

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merged 2 commits into from
Sep 2, 2024

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TadaTeruki
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@TadaTeruki TadaTeruki commented Sep 2, 2024

Close #630

What I did(変更内容)

  • ファイル1行目にmtlファイルの指定を追加
  • gタグによるポリゴングループ分割

Unity/Blenderにて

  • テクスチャが適用されていることを確認
  • ポリゴングループごとにオブジェクトが分割されていることを確認

Notes(連絡事項)

  • oタグを残す必要があるか検討 (後述より残すことを決定)
  • オブジェクトの座標上の位置が(0,0,0)固定となっている (代わりに、頂点のローカル座標によって位置が定まっている)

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coderabbitai bot commented Sep 2, 2024

Walkthrough

OBJファイルの出力形式に変更が加えられ、マテリアルライブラリの参照(mtllib)が追加され、ファイル名に基づいたMTLファイルへのリンクが生成されるようになりました。また、オブジェクトのグループ化に関する定義がoコマンドからgコマンドに変更され、OBJファイルの標準に従ったデータの整理が行われました。

Changes

ファイル 変更概要
nusamai/src/sink/obj/obj_writer.rs write_obj関数にmtllibの追加とoからgへの変更

Assessment against linked issues

Objective Addressed Explanation
最上段にmtllib bldg_Building.mtlの記載をする (#630)
oからgに変更する必要がある (#630)

Poem

🐰新しいOBJ、輝く光、
マテリアルのリンク、嬉しいこと、
グループが整い、整然と、
みんなで描く、夢の世界。
うさぎも跳ねる、喜びの舞! 🌟


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Actionable comments posted: 0

Outside diff range, codebase verification and nitpick comments (1)
nusamai/src/sink/obj/obj_writer.rs (1)

51-53: mtllibの参照を追加しました。良い改善です。

この変更はPRの目的に合致しており、3Dアプリケーションとの互換性を向上させています。

可読性を高めるために、以下のようにwriteln!マクロを使用することを検討してください:

-writeln!(obj_writer, "mtllib {}.mtl", file_name)?;
+writeln!(obj_writer, "mtllib {file_name}.mtl")?;

この方法では、文字列内で直接変数名を使用でき、より明確になります。

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 7e77d88 and 42941b0.

Files selected for processing (1)
  • nusamai/src/sink/obj/obj_writer.rs (2 hunks)
Additional comments not posted (1)
nusamai/src/sink/obj/obj_writer.rs (1)

67-67: オブジェクトのグループ化を 'o' から 'g' に変更しました。適切な修正です。

この変更はPRの目的に合致しており、標準的なOBJファイル規約との互換性を向上させています。

この変更が他の部分に影響を与えていないか確認するために、以下のスクリプトを実行してください:

このスクリプトの結果を確認し、意図しない 'o' タグの使用がないこと、および 'g' タグが適切に使用されていることを確認してください。

Verification successful

'o' タグが完全に削除され、'g' タグが適切に使用されています。

  • 'o' タグはファイル内に残っていません。
  • 'g' タグはオブジェクトのグループ化に正しく使用されています。

この変更は他のコード部分に影響を与えていないことが確認されました。

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# 説明: 'o' タグの使用が完全に削除されたことを確認し、'g' タグの使用を検証します。

# テスト1: 'o' タグがファイル内に残っていないことを確認
echo "Checking for any remaining 'o' tags:"
rg '\bo\b' nusamai/src/sink/obj/obj_writer.rs

# テスト2: 'g' タグの使用を確認
echo "Verifying the usage of 'g' tags:"
rg '\bg\b' nusamai/src/sink/obj/obj_writer.rs

Length of output: 686

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codecov bot commented Sep 2, 2024

Codecov Report

Attention: Patch coverage is 0% with 2 lines in your changes missing coverage. Please review.

Files with missing lines Patch % Lines
nusamai/src/sink/obj/obj_writer.rs 0.00% 2 Missing ⚠️
Additional details and impacted files
Components Coverage Δ
GUI ∅ <ø> (∅)
Backend 74.44% <0.00%> (-0.02%) ⬇️
Libraries 89.82% <ø> (ø)

📢 Thoughts on this report? Let us know!

@TadaTeruki
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Blenderでの分割対応のためoタグを追加することに

@TadaTeruki TadaTeruki marked this pull request as ready for review September 2, 2024 06:52
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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 42941b0 and d0014cf.

Files selected for processing (1)
  • nusamai/src/sink/obj/obj_writer.rs (2 hunks)
Files skipped from review as they are similar to previous changes (1)
  • nusamai/src/sink/obj/obj_writer.rs

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lgtm!

@nokonoko1203 nokonoko1203 enabled auto-merge (squash) September 2, 2024 06:59
@nokonoko1203 nokonoko1203 merged commit 263d2f2 into main Sep 2, 2024
6 of 8 checks passed
@nokonoko1203 nokonoko1203 deleted the feature/mesh-grouping branch September 2, 2024 07:00
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Successfully merging this pull request may close these issues.

obj: Unityでの表示・オブジェクト分割に対応
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