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QBCore Dispatch

Integrated with ps-mdt

For all support questions, ask in our Discord support chat. Do not create issues on GitHub if you need help. Issues are for bug reporting and new features only.

Installation

  • Download ZIP
  • Drag and drop resource into your server files
  • Start resource through server.cfg
  • Drag and drop sounds folder into interact-sound\client\html\sounds
  • Restart your server.

Preset Alert Exports.

- exports['ps-dispatch']:VehicleShooting(vehicle)

- exports['ps-dispatch']:Shooting()

- exports['ps-dispatch']:OfficerDown()

- exports['ps-dispatch']:SpeedingVehicle(vehicle)

- exports['ps-dispatch']:Fight()

- exports['ps-dispatch']:InjuriedPerson()

- exports['ps-dispatch']:DeceasedPerson()

- exports['ps-dispatch']:StoreRobbery(camId)

- exports['ps-dispatch']:FleecaBankRobbery(camId)

- exports['ps-dispatch']:PaletoBankRobbery(camId)

- exports['ps-dispatch']:PacificBankRobbery(camId)

- exports['ps-dispatch']:PrisonBreak()

- exports['ps-dispatch']:VangelicoRobbery(camId)

- exports['ps-dispatch']:HouseRobbery()

- exports['ps-dispatch']:DrugSale()

- exports['ps-dispatch']:ArtGalleryRobbery()

- exports['ps-dispatch']:HumaneRobery()

- exports['ps-dispatch']:TrainRobbery()

- exports['ps-dispatch']:VanRobbery()

- exports['ps-dispatch']:UndergroundRobbery()

- exports['ps-dispatch']:DrugBoatRobbery()

- exports['ps-dispatch']:UnionRobbery()

- exports['ps-dispatch']:YachtHeist()

- exports['ps-dispatch']:CarBoosting(vehicle)

- exports['ps-dispatch']:CarJacking(vehicle)

- exports['ps-dispatch']:VehicleTheft(vehicle)

- exports['ps-dispatch']:SuspiciousActivity()

- exports['ps-dispatch']:SignRobbery()

Sample Preview

image

Creating New Alerts

  1. Create a client event that will be triggered from whatever script you want
local function FleecaBankRobbery(camId)
    local currentPos = GetEntityCoords(PlayerPedId())
    local locationInfo = getStreetandZone(currentPos)
    local gender = GetPedGender()
    TriggerServerEvent("dispatch:server:notify",{
        dispatchcodename = "bankrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
        dispatchCode = "10-90",
        firstStreet = locationInfo,
        gender = gender,
        camId = camId,
        model = nil,
        plate = nil,
        priority = 2, -- priority
        firstColor = nil,
        automaticGunfire = false,
        origin = {
            x = currentPos.x,
            y = currentPos.y,
            z = currentPos.z
        },
        dispatchMessage = "Fleeca Bank Robbery", -- message
        job = {"police"} -- jobs that will get the alerts
    })
end exports('FleecaBankRobbery', FleecaBankRobbery)
  1. Add Dispatch Code in sv_dispatchcodes.lua for the particular robbery to display the blip

["storerobbery"] is the dispatchcodename you passed with the TriggerServerEvent in step 1

	["bankrobbery"] =  {displayCode = '10-90', description = "Fleeca Bank Robbery In Progress", radius = 0, recipientList = {'police'}, blipSprite = 500, blipColour = 2, blipScale = 1.5, blipLength = 2, sound = "robberysound"},

Information about each parameter is in the file.

Alerts with Vehicle Information

  1. If you want to display vehicle information with a particular alert, you need to pass the vehicle along with the exports like this
exports['ps-dispatch']:TestVehicleAlert(vehicle)

and its function in ps-dispatch would look like this

local function TestVehicleAlert(vehicle)
    local vehdata = vehicleData(vehicle)
    local currentPos = GetEntityCoords(PlayerPedId())
    local locationInfo = getStreetandZone(currentPos)
    local heading = getCardinalDirectionFromHeading()
    TriggerServerEvent("dispatch:server:notify",{
        dispatchcodename = "speeding", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
        dispatchCode = "10-11",
        firstStreet = locationInfo,
        model = vehdata.name, -- vehicle name
        plate = vehdata.plate, -- vehicle plate
        priority = 2, 
        firstColor = vehdata.colour, -- vehicle color
        heading = heading, 
        automaticGunfire = false,
        origin = {
            x = currentPos.x,
            y = currentPos.y,
            z = currentPos.z
        },
        dispatchMessage = "Speeding Vehicle",
        job = {"police"}
    })
end 

exports('SpeedingVehicle', SpeedingVehicle)

Custom Alert Handler

exports["ps-dispatch"]:CustomAlert({
    coords = vector3(0.0, 0.0, 0.0),
    message = "Criminal Activity",
    dispatchCode = "10-4 Rubber Ducky",
    description = "Blip Name here",
    radius = 0,
    sprite = 64,
    color = 2,
    scale = 1.0,
    length = 3,
})

Table Arguements:

displayCode -- The code for the alert ( 10-4, 10-11, 400-9, etc)
message -- Alert message
gender -- TRUE/FALSE  to enable gender data on the alert
plate  -- Plate of a vehicle
priority -- Priority of the alert
firstColor -- Color of the vehicle
automaticGunfire -- TRUE/FALSE Automatic weapon
camId -- Camera ID
callsign -- Callsign on the player
name -- Name of the player
doorCount -- Number of doors the vehicle has
heading -- Heading of an entity
description -- Name of the blip 
radius -- if the blip has a radius
recipientList -- { "police", "ems", "pbso" } Jobs that get the alert 
blipSprite -- Blip Sprite
blipColour -- Blip Color
blipScale -- Blip Color 
blipLength -- Blip Length : How long it stays on the map
offset -- Offset of the blip
blipflash -- If the blip flashes or not
sound -- GTA sound to play 
sound2 -- GTA sound to play

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