measuring and visualizing performance of different pathfinding alogirthms across an aggregated, randomised maze generation algorithm
both of these use Manhattan Distance for end heuristic and steps taken so far for start heuristic. I plan to mess around with the start a little bit, put less weight on the steps, see if that makes life interesting
and with these, im pushing this project to semi-done, pending bugs. the interactive interface is very elementary. it mostly just takes in coordinates. I'll probably work on it a little when im free. also update djikstra(basically just A* with no g heuristic) and breath for search (Don't see the point. weighted heuristic almost always better) soon.
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