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Pathfinder

measuring and visualizing performance of different pathfinding alogirthms across an aggregated, randomised maze generation algorithm

Some results:

both of these use Manhattan Distance for end heuristic and steps taken so far for start heuristic. I plan to mess around with the start a little bit, put less weight on the steps, see if that makes life interesting

and with these, im pushing this project to semi-done, pending bugs. the interactive interface is very elementary. it mostly just takes in coordinates. I'll probably work on it a little when im free. also update djikstra(basically just A* with no g heuristic) and breath for search (Don't see the point. weighted heuristic almost always better) soon.

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Questions, comments and concerns welcome at [email protected]

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