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Modding
Nils Schimmelmann edited this page Jun 11, 2025
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MMapper looks up resources within a configurable path before it falls back to a default texture. This means that MMapper can be modded to use your own textures if you have the right filename in the right path when MMapper starts up.
OS | Path |
---|---|
Windows | C:/Users/<USER>/Documents/MMapper/Resources |
Mac | ~/Documents/MMapper/Resources |
Linux | ~/Documents/MMapper/Resources |
In order to replace some of the textures you need to have a correct path. The general steps for modding would be:
- Look up the default path for my OS and create the
Resources
directory if it is missing. - Create a
pixmaps
directory within theResources
directory - See what files are moddable at https://github.com/MUME/MMapper/tree/master/src/resources/pixmaps and https://github.com/MUME/images
- Decide what you want to mod. For instance, let's see if we can modify the Aggressive mobile texture to look like a cow.
- Download mob-milkable.png and copy it into the
pixmaps
folder and rename the file tomob-aggmob.png
- Restart MMapper and see all the cows.
Image dimensions should be powers of two and have a transparency layer if they are intended to be transparent.
The description widget uses rooms of the following format:
- Room art:
rooms/<mapid>.jpg
- Area art:
areas/<normalized-area>.png
- Normalization: lowercase, remove the first "the ", convert Latin-1 to ASCII, replace spaces with -
- Example:
the Lhûn Valley
→areas/lhun-valley.bmp
- Images can be either PNG, JPG, or BMP formats.
- Add yours here!