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Merge pull request #417 from MUnique/dev/kalima-gates
WIP: Kalima Gates
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// <copyright file="GateNpc.cs" company="MUnique"> | ||
// Licensed under the MIT License. See LICENSE file in the project root for full license information. | ||
// </copyright> | ||
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namespace MUnique.OpenMU.GameLogic.NPC; | ||
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using System.Threading; | ||
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/// <summary> | ||
/// Represents a <see cref="NonPlayerCharacter"/> which is a gate to another map. | ||
/// When a player gets close to the gate, it will warp the player to the target gate, | ||
/// if the player is in the same party as the summoner. | ||
/// </summary> | ||
public class GateNpc : NonPlayerCharacter, ISummonable | ||
{ | ||
private const int Range = 2; | ||
private readonly ILogger<GateNpc> _logger; | ||
private readonly Task _warpTask; | ||
private readonly CancellationTokenSource _cts; | ||
private int _enterCount; | ||
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/// <summary> | ||
/// Initializes a new instance of the <see cref="GateNpc" /> class. | ||
/// </summary> | ||
/// <param name="spawnInfo">The spawn information.</param> | ||
/// <param name="stats">The stats.</param> | ||
/// <param name="map">The map.</param> | ||
/// <param name="summonedBy">The summoned by.</param> | ||
/// <param name="targetGate">The target gate.</param> | ||
/// <param name="lifespan">The lifespan.</param> | ||
public GateNpc(MonsterSpawnArea spawnInfo, MonsterDefinition stats, GameMap map, Player summonedBy, ExitGate targetGate, TimeSpan lifespan) | ||
: base(spawnInfo, stats, map) | ||
{ | ||
this.SummonedBy = summonedBy; | ||
this.TargetGate = targetGate; | ||
this._logger = summonedBy.GameContext.LoggerFactory.CreateLogger<GateNpc>(); | ||
this._cts = new CancellationTokenSource(lifespan); | ||
this._warpTask = Task.Run(this.RunTaskAsync); | ||
} | ||
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/// <inheritdoc /> | ||
public Player SummonedBy { get; } | ||
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/// <summary> | ||
/// Gets the target gate. | ||
/// </summary> | ||
public ExitGate TargetGate { get; } | ||
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/// <inheritdoc /> | ||
protected override void Dispose(bool disposing) | ||
{ | ||
this._cts.Cancel(); | ||
this._cts.Dispose(); | ||
base.Dispose(disposing); | ||
} | ||
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/// <inheritdoc /> | ||
protected override async ValueTask DisposeAsyncCore() | ||
{ | ||
await this._cts.CancelAsync().ConfigureAwait(false); | ||
this._cts.Dispose(); | ||
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await this._warpTask.ConfigureAwait(false); | ||
await base.DisposeAsyncCore().ConfigureAwait(false); | ||
} | ||
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private async Task RunTaskAsync() | ||
{ | ||
try | ||
{ | ||
var cancellationToken = this._cts.Token; | ||
var playersInRange = new List<Player>(); | ||
while (true) | ||
{ | ||
cancellationToken.ThrowIfCancellationRequested(); | ||
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await Task.Delay(1000, cancellationToken).ConfigureAwait(false); | ||
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if (!this.SummonedBy.IsAlive) | ||
{ | ||
this._logger.LogInformation("Closing the gate, player is dead or offline"); | ||
return; | ||
} | ||
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playersInRange.Clear(); | ||
if (this.SummonedBy.Party is { } party) | ||
{ | ||
playersInRange.AddRange(party.PartyList.OfType<Player>().Where(this.IsPlayerInRange)); | ||
} | ||
else if (this.IsPlayerInRange(this.SummonedBy)) | ||
{ | ||
playersInRange.Add(this.SummonedBy); | ||
} | ||
else | ||
{ | ||
// do nothing. | ||
} | ||
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foreach (var player in playersInRange) | ||
{ | ||
this._logger.LogInformation("Player {player} passes the gate ({enterCount})", player, this._enterCount); | ||
await player.WarpToAsync(this.TargetGate).ConfigureAwait(false); | ||
this._enterCount++; | ||
if (this._enterCount >= this.SummonedBy.GameContext.Configuration.MaximumPartySize) | ||
{ | ||
this._logger.LogInformation("Closing the gate, maximum entrances reached ({enterCount})", this._enterCount); | ||
return; | ||
} | ||
} | ||
} | ||
} | ||
catch (OperationCanceledException) | ||
{ | ||
// ignored | ||
} | ||
catch (Exception ex) | ||
{ | ||
this._logger.LogError(ex, "Error in GateNpc task."); | ||
} | ||
finally | ||
{ | ||
await this.DisposeAsync().ConfigureAwait(false); | ||
} | ||
} | ||
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private bool IsPlayerInRange(Player player) | ||
{ | ||
return player.IsActive() && player.IsInRange(this, Range) && this.CurrentMap == player.CurrentMap; | ||
} | ||
} |
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// <copyright file="ISummonable.cs" company="MUnique"> | ||
// Licensed under the MIT License. See LICENSE file in the project root for full license information. | ||
// </copyright> | ||
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namespace MUnique.OpenMU.GameLogic.NPC; | ||
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/// <summary> | ||
/// An interface for a class which can (but not must) be summoned by a player. | ||
/// </summary> | ||
public interface ISummonable : IIdentifiable, ILocateable, IRotatable | ||
{ | ||
/// <summary> | ||
/// Gets the player which summoned this instance. | ||
/// </summary> | ||
Player? SummonedBy { get; } | ||
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/// <summary> | ||
/// Gets the definition for this instance. | ||
/// </summary> | ||
MonsterDefinition Definition { get; } | ||
} |
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// <copyright file="ItemBoxDroppedPlugIn.cs" company="MUnique"> | ||
// Licensed under the MIT License. See LICENSE file in the project root for full license information. | ||
// </copyright> | ||
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namespace MUnique.OpenMU.GameLogic.PlayerActions.Items; | ||
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using System.Runtime.InteropServices; | ||
using MUnique.OpenMU.GameLogic.PlugIns; | ||
using MUnique.OpenMU.GameLogic.Views.Character; | ||
using MUnique.OpenMU.Pathfinding; | ||
using MUnique.OpenMU.PlugIns; | ||
using static MUnique.OpenMU.GameLogic.PlugIns.IItemDropPlugIn; | ||
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/// <summary> | ||
/// This plugin handles the drop of an item box, e.g. box of kundun. | ||
/// </summary> | ||
[PlugIn(nameof(ItemBoxDroppedPlugIn), "This plugin handles the drop of an item box, e.g. box of kundun.")] | ||
[Guid("3D15D55D-EEFE-4B5F-89B1-6934AB3F0BEE")] | ||
public sealed class ItemBoxDroppedPlugIn : IItemDropPlugIn | ||
{ | ||
/// <inheritdoc /> | ||
public async ValueTask HandleItemDropAsync(Player player, Item sourceItem, Point target, ItemDropArguments cancelArgs) | ||
{ | ||
if (sourceItem.Definition!.DropItems.Count <= 0 | ||
|| sourceItem.Definition!.DropItems.Where(di => di.SourceItemLevel == sourceItem.Level) is not { } itemDropGroups) | ||
{ | ||
return; | ||
} | ||
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cancelArgs.WasHandled = true; | ||
if (itemDropGroups.Any(g => g.RequiredCharacterLevel > player.Level)) | ||
{ | ||
cancelArgs.Success = false; | ||
return; | ||
} | ||
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cancelArgs.Success = true; | ||
var (item, droppedMoneyAmount, dropEffect) = player.GameContext.DropGenerator.GenerateItemDrop(itemDropGroups); | ||
if (droppedMoneyAmount is not null) | ||
{ | ||
var droppedMoney = new DroppedMoney(droppedMoneyAmount.Value, player.Position, player.CurrentMap!); | ||
await player.CurrentMap!.AddAsync(droppedMoney).ConfigureAwait(false); | ||
} | ||
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if (item is not null) | ||
{ | ||
var droppedItem = new DroppedItem(item, player.Position, player.CurrentMap!, player); | ||
await player.CurrentMap!.AddAsync(droppedItem).ConfigureAwait(false); | ||
} | ||
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if (dropEffect is not ItemDropEffect.Undefined) | ||
{ | ||
await this.ShowDropEffectAsync(player, dropEffect).ConfigureAwait(false); | ||
} | ||
} | ||
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private async ValueTask ShowDropEffectAsync(Player player, ItemDropEffect dropEffect) | ||
{ | ||
if (dropEffect == ItemDropEffect.Swirl) | ||
{ | ||
await player.InvokeViewPlugInAsync<IShowEffectPlugIn>(p => p.ShowEffectAsync(player, IShowEffectPlugIn.EffectType.Swirl)).ConfigureAwait(false); | ||
} | ||
else | ||
{ | ||
await player.InvokeViewPlugInAsync<IShowItemDropEffectPlugIn>(p => p.ShowEffectAsync(dropEffect, player.Position)).ConfigureAwait(false); | ||
} | ||
} | ||
} |
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