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Added plugin to update wrong elf bow requirements
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src/Persistence/Initialization/Updates/FixItemRequirementsPlugIn.cs
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// <copyright file="FixItemRequirementsPlugIn.cs" company="MUnique"> | ||
// Licensed under the MIT License. See LICENSE file in the project root for full license information. | ||
// </copyright> | ||
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namespace MUnique.OpenMU.Persistence.Initialization.Updates; | ||
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using System.Runtime.InteropServices; | ||
using MUnique.OpenMU.AttributeSystem; | ||
using MUnique.OpenMU.DataModel.Configuration; | ||
using MUnique.OpenMU.DataModel.Configuration.Items; | ||
using MUnique.OpenMU.GameLogic.Attributes; | ||
using MUnique.OpenMU.PlugIns; | ||
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/// <summary> | ||
/// Updates some item requirements for elf bows which were intialized wrongly. | ||
/// </summary> | ||
[PlugIn(PlugInName, PlugInDescription)] | ||
[Guid("9E8DB2CB-1972-40D3-9129-6964ABFEB4DC")] | ||
public class FixItemRequirementsPlugIn : UpdatePlugInBase | ||
{ | ||
private static readonly List<(int Group, int Number, int StrengthRequirement, int AgilityRequirement, int EnergyRequirement, int VitalityRequirement)> RequirementCorrections = | ||
[ | ||
(4, 0, 20, 80, 0, 0), // Short Bow | ||
(4, 1, 30, 90, 0, 0), // Bow | ||
(4, 2, 30, 90, 0, 0), // Elven Bow | ||
(4, 3, 30, 90, 0, 0), // Battle Bow | ||
(4, 4, 30, 100, 0, 0), // Tiger Bow | ||
(4, 5, 30, 100, 0, 0), // Silver Bow | ||
(4, 6, 40, 150, 0, 0), // Chaos Nature Bow | ||
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/* | ||
These are handled different, so they don't need to be corrected. | ||
See ItemExtensions.GetRequirement. | ||
(15, 0, 0, 0, 100, 0), // Scroll of Poison | ||
(15, 1, 0, 0, 100, 0), // Scroll of Meteorite | ||
(15, 2, 0, 0, 100, 0), // Scroll of Lighting | ||
(15, 3, 0, 0, 100, 0), // Scroll of Fire Ball | ||
(15, 4, 0, 0, 100, 0), // Scroll of Flame | ||
(15, 5, 0, 0, 100, 0), // Scroll of Teleport | ||
(15, 6, 0, 0, 100, 0), // Scroll of Ice | ||
(15, 7, 0, 0, 100, 0), // Scroll of Twister | ||
(15, 8, 0, 0, 100, 0), // Scroll of Evil Spirit | ||
(15, 9, 0, 0, 100, 0), // Scroll of Hellfire | ||
(15, 10, 0, 0, 100, 0), // Scroll of Power Wave | ||
(15, 11, 0, 0, 110, 0), // Scroll of Aqua Beam | ||
(15, 12, 0, 0, 150, 0), // Scroll of Cometfall | ||
(15, 13, 0, 0, 200, 0), // Scroll of Inferno | ||
(15, 14, 0, 0, 188, 0), // Scroll of Teleport Ally | ||
(15, 15, 0, 0, 126, 0), // Scroll of Soul Barrier | ||
(15, 16, 0, 0, 243, 0), // Scroll of Decay | ||
(15, 17, 0, 0, 223, 0), // Scroll of Ice Storm | ||
(15, 18, 0, 0, 258, 0), // Scroll of Nova | ||
(15, 19, 0, 0, 75, 0), // Chain Lightning Parchment | ||
(15, 20, 0, 0, 93, 0), // Drain Life Parchment | ||
(15, 21, 0, 0, 216, 0), // Lightning Shock Parchment | ||
(15, 22, 0, 0, 111, 0), // Damage Reflection Parchment | ||
(15, 23, 0, 0, 181, 0), // Berserker Parchment | ||
(15, 24, 0, 0, 100, 0), // Sleep Parchment | ||
(15, 26, 0, 0, 173, 0), // Weakness Parchment | ||
(15, 27, 0, 0, 201, 0), // Innovation Parchment | ||
(15, 28, 0, 0, 118, 0), // Scroll of Wizardry Enhance | ||
(15, 29, 0, 0, 118, 0), // Scroll of Gigantic Storm | ||
(15, 34, 0, 0, ?, 0), // Ignore Defense Parchment | ||
(15, 35, 0, 0, ?, 0), // Increase Health Parchment | ||
(15, 36, 0, 0, ?, 0), // Increase Block Parchment | ||
*/ | ||
]; | ||
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/// <summary> | ||
/// The plug in name. | ||
/// </summary> | ||
internal const string PlugInName = "Fix Item Requirements (Elf Bows)"; | ||
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/// <summary> | ||
/// The plug in description. | ||
/// </summary> | ||
internal const string PlugInDescription = "Updates some item requirements for elf bows which were intialized wrongly."; | ||
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/// <inheritdoc /> | ||
public override UpdateVersion Version => UpdateVersion.FixItemRequirements; | ||
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/// <inheritdoc /> | ||
public override string DataInitializationKey => VersionSeasonSix.DataInitialization.Id; | ||
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/// <inheritdoc /> | ||
public override string Name => PlugInName; | ||
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/// <inheritdoc /> | ||
public override string Description => PlugInDescription; | ||
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/// <inheritdoc /> | ||
public override bool IsMandatory => true; | ||
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/// <inheritdoc /> | ||
public override DateTime CreatedAt => new(2024, 11, 03, 18, 0, 0, DateTimeKind.Utc); | ||
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/// <inheritdoc /> | ||
protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration) | ||
{ | ||
foreach (var reqUpdate in RequirementCorrections) | ||
{ | ||
var item = gameConfiguration.Items.First(x => x.Number == reqUpdate.Number && x.Group == reqUpdate.Group); | ||
UpdateRequirement(Stats.TotalStrengthRequirementValue, reqUpdate.StrengthRequirement); | ||
UpdateRequirement(Stats.TotalAgilityRequirementValue, reqUpdate.AgilityRequirement); | ||
UpdateRequirement(Stats.TotalEnergyRequirementValue, reqUpdate.EnergyRequirement); | ||
UpdateRequirement(Stats.TotalVitalityRequirementValue, reqUpdate.VitalityRequirement); | ||
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void UpdateRequirement(AttributeDefinition stat, int newValue) | ||
{ | ||
var requirement = item.Requirements.FirstOrDefault(r => r.Attribute == stat); | ||
if (requirement is null && newValue == 0) | ||
{ | ||
return; | ||
} | ||
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if (requirement is null) | ||
{ | ||
requirement = context.CreateNew<AttributeRequirement>(); | ||
requirement.Attribute = stat.GetPersistent(gameConfiguration); | ||
item.Requirements.Add(requirement); | ||
} | ||
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requirement.MinimumValue = newValue; | ||
} | ||
} | ||
} | ||
} |
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