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Merge pull request #420 from MUnique/dev/fix-invisible-monsters
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sven-n authored Jun 21, 2024
2 parents 72cb006 + e67c385 commit 254630f
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Showing 5 changed files with 28 additions and 2 deletions.
2 changes: 2 additions & 0 deletions src/GameLogic/MapInitializer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -138,6 +138,7 @@ private void RegisterForConfigChanges(GameMap createdMap, MonsterSpawnArea spawn
await createdMap.RemoveAsync(o).ConfigureAwait(false);
o.Initialize();
await createdMap.AddAsync(o).ConfigureAwait(false);
o.OnSpawn();

if (this._spawnedMonsters.TryGetValue(area, out var previousSpawnCount))
{
Expand Down Expand Up @@ -275,6 +276,7 @@ public async ValueTask InitializeNpcsOnWaveStartAsync(GameMap createdMap, IEvent
npc.SpawnIndex = spawnIndex;
npc.Initialize();
await createdMap.AddAsync(npc).ConfigureAwait(false);
npc.OnSpawn();
if (spawnArea.SpawnTrigger is SpawnTrigger.Automatic or SpawnTrigger.Wandering)
{
this.RegisterForConfigChanges(createdMap, spawnArea, npc);
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1 change: 1 addition & 0 deletions src/GameLogic/NPC/AttackableNpcBase.cs
Original file line number Diff line number Diff line change
Expand Up @@ -237,6 +237,7 @@ private async ValueTask RespawnAsync()

this.Initialize();
await this.CurrentMap.RespawnAsync(this).ConfigureAwait(false);
this.OnSpawn();
}
catch (Exception ex)
{
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17 changes: 15 additions & 2 deletions src/GameLogic/NPC/Monster.cs
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,8 @@ public sealed class Monster : AttackableNpcBase, IAttackable, IAttacker, ISuppor

private bool _isCalculatingPath;

private bool _isReadyToWalk;

/// <summary>
/// Initializes a new instance of the <see cref="Monster" /> class.
/// </summary>
Expand Down Expand Up @@ -77,7 +79,6 @@ public Monster(MonsterSpawnArea spawnInfo, MonsterDefinition stats, GameMap map,
/// </summary>
public Player? SummonedBy => (this._intelligence as SummonedMonsterIntelligence)?.Owner;

/// <inheritdoc/>
public Point WalkTarget => this._walker.CurrentTarget;

/// <inheritdoc/>
Expand All @@ -104,13 +105,20 @@ public async ValueTask AttackAsync(IAttackable target)
}
}

/// <inheritdoc />
public override void OnSpawn()
{
base.OnSpawn();
this._isReadyToWalk = true;
}

/// <summary>
/// Walks to the target coordinates.
/// </summary>
/// <param name="target">The target object.</param>
public async ValueTask<bool> WalkToAsync(Point target)
{
if (this._isCalculatingPath || this.IsWalking)
if (this._isCalculatingPath || this.IsWalking || !this._isReadyToWalk)
{
return false;
}
Expand Down Expand Up @@ -215,6 +223,11 @@ public ValueTask MoveAsync(Point target)
/// </summary>
internal async ValueTask RandomMoveAsync()
{
if (!this._isReadyToWalk)
{
return;
}

byte randx = (byte)GameLogic.Rand.NextInt(Math.Max(0, this.Position.X - 1), Math.Min(0xFF, this.Position.X + 2));
byte randy = (byte)GameLogic.Rand.NextInt(Math.Max(0, this.Position.Y - 1), Math.Min(0xFF, this.Position.Y + 2));
if (this.CurrentMap.Terrain.AIgrid[randx, randy] == 1)
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8 changes: 8 additions & 0 deletions src/GameLogic/NPC/NonPlayerCharacter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -96,6 +96,14 @@ public virtual void Initialize()
this.Rotation = GetSpawnDirection(this.SpawnArea.Direction);
}

/// <summary>
/// Called when this instance spawned on the map.
/// </summary>
public virtual void OnSpawn()
{
// can be overwritten
}

/// <inheritdoc/>
public async ValueTask AddObserverAsync(IWorldObserver observer)
{
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2 changes: 2 additions & 0 deletions src/GameLogic/Player.cs
Original file line number Diff line number Diff line change
Expand Up @@ -901,6 +901,7 @@ public async ValueTask ClientReadyAfterMapChangeAsync()
if (this.Summon?.Item1 is { IsAlive: true } summon)
{
await this.CurrentMap.AddAsync(summon).ConfigureAwait(false);
summon.OnSpawn();
}
}

Expand Down Expand Up @@ -1321,6 +1322,7 @@ public async ValueTask CreateSummonedMonsterAsync(MonsterDefinition definition)
this.Summon = (monster, intelligence);
monster.Initialize();
await gameMap.AddAsync(monster).ConfigureAwait(false);
monster.OnSpawn();
}

/// <summary>
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