-
Notifications
You must be signed in to change notification settings - Fork 3
Code examples for my CGE article series about computer graphics theory
Madsy/Computer-Graphics-Explained
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
================================================================================ = COMPUTER GRAPHICS EXPLAINED = ================================================================================ = WEBPAGE: http://codrspace.com/madsy/ = ================================================================================ = LICENCE: BSD Clause-3 = ================================================================================ = AUTHOR : Mads Andreas Elvheim, Alias 'Madsy'/'Madsy9' = ================================================================================ = ABOUT: This is the source code examples for a series of articles I've = = written about 2D/3D computer graphics theory. It's meant as a = = starting point for people who want to know more about computer-= = graphics, and what happens under the hood of OpenGL and DirectX= = The future example for my "OpenGL Explained" will be found und-= = er a second repo. = ================================================================================ = HOW TO BUILD: I've tried to make the build-process as idiot-proof as = = possible. You will need CMake installed, libPNG 1.2 = = and the SDL 1.2 library. = = = = ON WINDOWS: You will need either Visual Studio installed, = = or MinGW with MSYS. = = If you want to compile with Visual Studio's nmake, go to = = the start menu and find the shortcut to the Visual Studio = = XXXX Command prompt. It sets the needed environment vari- = = ables for you. Enter the git directory and do: = = = = mkdir myBuild = = cd myBuild = = cmake .. = = nmake = = = = If you want to use MinGW/MSYS, then make sure your git = = repo is available under the MSYS root system. For example = = in the home directory. Go into the git root directory and = = type: = = = = mkdir myBuild = = cd myBuild = = cmake -G "MSYS Makefiles" .. = = mingw32-make = = = = The dots '..' is a part of the command. = = The -G flag chooses a generator for outputting MinGW = = Makefiles. = = = = ON LINUX : It should work with just like the others: = = = = mkdir myBuild = = cd myBuild = = cmake .. = = make = = = = ON OSX/MAC: I have no idea. I have no ways to test my build nor my = = code for OSX. If you want to contribute, feel free. Send = = me a patch for any files, including the CmakeLists.txt = = build file if you bother. = = = = CROSS-COMPILING: As in doing a cross for another platform/arch than the = = host. I haven't tried this yet, and the CMakeLists.txt = = isn't made for this in mind. You can try however. = = The include and lib paths for SDL can be set explicitly = = with SDL_INCLUDE_DIR and SDL_LIBRARY = ================================================================================ = CONTACT : If you have any trouble with the code, I'm on the following = = IRC channels on FreeNode: = = - ##OpenGL = = - #algorithms = = - #stackoverflow = = = = Youtube channel: madsy9 = = Skype : madsy9 = = Steam : madsy = ================================================================================
About
Code examples for my CGE article series about computer graphics theory
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published