Opinionated Rust integration for Unreal Engine
unreal-rust
is not ready to be used in a real project. unreal-rust
is in a very early state and nothing more than a proof of concept right now. The API will change quite frequently. Things might crash, or not work as intended. The user experience will not be great.
I am releasing unreal-rust
on github to develop it in the open.
- Simple opinionated bindings: Easy access to core APIs like playing sounds, spawning actors, pathfinding, physics etc.
- Developer friendly: Fast iteration times with hot reloading in the editor and during live play. Panics are caught and do not crash the editor
- Editor integration: Add Rust components to actors in the editor, or access Rust components from Blueprint to drive animations.
- Entity Component System: unreal-rust is built on top of an ECS.
- Built on top of
AActor
: Most gameplay features likeGameMode
,Characters
,GameState
,GAS
are not directly accessible in unreal-rust. Instead unreal-rust will provide optional alternatives. But you can still interact with most parts of the engine as Rust components can be accessed in Blueprint. - No engine modifications: unreal-rust is only a
Plugin
, just drop it in your project. See Supported versions for more information. - Samples: The development of unreal-rust is heavily driven by samples.
- Free: Dual licensed under MIT/APACHE
- 🐧 Linux
- 🪟 Windows
Potential future platforms: iOS, macOS, Android, html5/browser(possibly)
Consoles are unsupported. I simply can not offer console support as it is a closed off ecosystem. Nor do I have access to any developer kits myself.
- This is just a hobby project of mine that I work on outside of my normal work hours. I might be slow to respond to issues, questions, feature requests, or PR reviews.
I am aware that these are a lot of steps. I am sorry, I will try to simplify this in the future
- Prerequisites:
-
- Unreal Engine 5. For Linux users you can get it here
-
- Get git lfs, and run
git lfs install
- Get git lfs, and run
-
- ue4cli, You can get it with
pip3 install ue4cli
. This step is optional but I will useue4cli
in this guide.
- ue4cli, You can get it with
We start by cloning this repository
git clone https://github.com/MaikKlein/unreal-rust
Next we clone the submodule. This will download the actual example with all the assets.
cd unreal-rust
git submodule update --init
Next we need to setup the example
-
- Linux
sh setup.sh
- Linux
-
- Windows
setup.bat
- Windows
This will symlink the RustPlugin
into the unreal example/RustExample/Plugin
folder.
Now we need to build the actual Rust code:
Simply run
cargo build --release
This will build the whole project. This also produces our dll that we are going to load into Unreal.
Copy the dll/so file into the project
- Linux:
cp target/release/libunreal_rust_example.so example/RustExample/Binaries/rustplugin.so
- Windows:
copy .\target\release\unreal_rust_example.dll .\example\RustExample\Binaries\rustplugin.dll
Now we need to build the unreal example
cd example/RustExample
ue4 build Development Editor
Now you can run the example with ue4 run
5.0
This project will always try to support the latest version.
- Latest version of Unreal
- Latest version of Rust
- Latest version of all dependencies