1.1
Improvements over 1.0 which shortens and improves code written for CE3D2.
- Creation of vectors is quick'n'easy:
CE3D2::create_vector()
allows to instantiate vectors up to 5 dimensions. - Printing
TextSurface
s to console is now possible via the stream operator<<
. TextRenderer
allows now to define the char used to render points, default was a simple dot.
.Rotation
: Support for angle in degrees.
Like 1.0 this release contains three different packages:
- Documentation only (
CE3D2-110-docs.tgz
) - Prebuilt with documentation (
CE3D2-110-x86-64-docs.tgz
) - Prebuilt only (
CE3D2-110-x86-64.tgz
)
The library is located directly inside the build/debug or build/release (called libCE3D2.so). Documentation is HTML-only, the main page is called index.html.
To install the library, execute ./make.sh install release with elevated privileges. If you want to debug CE3D2, you can also install it using ./make.sh install debug.