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Update README.md
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Megafunk authored Apr 27, 2022
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Expand Up @@ -224,7 +224,7 @@ The chunk size (`UE::MassEntity::ChunkSize`) has been conveniently set based on
<a name="mass-processors"></a>
### 4.5 Processors
Processors combine multiple user-defined [queries](#mass-queries) with functions that compute entities.

<!-- FIXMEFUNK: Please simplify! Too many concepts and new types at once! -->
Processors are automatically registered with Mass and added to the `EMassProcessingPhase::PrePhsysics` processing phase by default. The `MassProcessingPhaseManager` owns separate `FMassProcessingPhase` instances for every `ETickingGroup`, mapped to `EMassProcessingPhase`. Users can configure to which `FMassProcessingPhase` their processor belongs by modifying the `ProcessingPhase` variable included in `UMassProcessor`. By default they tick every frame in their given ticking group.

In their constructor they can define rules for their execution order and which type of game clients they execute on:
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