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Merge pull request #3 from MarketPlace-O2O-Platform/Env/#2
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#2 [Env] 기본세팅
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yena0213 authored Sep 22, 2024
2 parents fac090c + 06f425e commit 457cccb
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632 changes: 632 additions & 0 deletions MarketPlace.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>MarketPlace.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
</dict>
</dict>
</plist>
36 changes: 36 additions & 0 deletions MarketPlace/AppDelegate.swift
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//
// AppDelegate.swift
// MarketPlace
//
// Created by 이예나 on 9/22/24.
//

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {



func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}

// MARK: UISceneSession Lifecycle

func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}

func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}


}

11 changes: 11 additions & 0 deletions MarketPlace/Assets.xcassets/AccentColor.colorset/Contents.json
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{
"colors" : [
{
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
13 changes: 13 additions & 0 deletions MarketPlace/Assets.xcassets/AppIcon.appiconset/Contents.json
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{
"images" : [
{
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
6 changes: 6 additions & 0 deletions MarketPlace/Assets.xcassets/Contents.json
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{
"info" : {
"author" : "xcode",
"version" : 1
}
}
25 changes: 25 additions & 0 deletions MarketPlace/Base.lproj/LaunchScreen.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
24 changes: 24 additions & 0 deletions MarketPlace/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
19 changes: 19 additions & 0 deletions MarketPlace/Controllers/ViewController.swift
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//
// ViewController.swift
// MarketPlace
//
// Created by 이예나 on 9/22/24.
//

import UIKit

class ViewController: UIViewController {

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}


}

25 changes: 25 additions & 0 deletions MarketPlace/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>
47 changes: 47 additions & 0 deletions MarketPlace/Model/User.swift
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//
// User.swift
// MarketPlace
//
// Created by 이예나 on 9/22/24.
//

import Foundation

struct Member: Codable {
let id: Int
}

struct Market: Codable {
let id: Int
let category_id: Int
var name: String
var description: String
var operation_hours: String
var closed_days: String
var phone: String
var address: String
var thumbnail: String
}

struct Coupon: Codable {
let id: Int
let market_id: Int
var name: String
var description: String
var count: Int
var is_hidden: Bool
var is_deleted: Bool
}

struct Category: Codable {
let id: Int
var major: String
var minor: String
}

struct Heart: Codable {
var id: Int
var member_id: Int
var market_id: Int
var is_deleted: Bool
}
52 changes: 52 additions & 0 deletions MarketPlace/SceneDelegate.swift
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//
// SceneDelegate.swift
// MarketPlace
//
// Created by 이예나 on 9/22/24.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

var window: UIWindow?


func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}

func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}

func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}

func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}

func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}


}

8 changes: 8 additions & 0 deletions MarketPlace/Services/APIService.swift
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import Foundation

class APIService {
func fetchData(from url: String) {
// 네트워크 요청
}
}
39 changes: 39 additions & 0 deletions MarketPlace/View/LoginView.swift
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//
// LoginView.swift
// MarketplaceUNI
//
// Created by 이예나 on 9/22/24.
//

import Foundation
import UIKit

class LoginView: UIView {

// UILabel을 생성하여 "Login Screen" 텍스트를 표시
private let loginLabel: UILabel = {
let label = UILabel()
label.text = "Login Screen"
label.font = UIFont.systemFont(ofSize: 24)
label.textAlignment = .center
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()

override init(frame: CGRect) {
super.init(frame: frame)

// 로그인 레이블을 뷰에 추가
addSubview(loginLabel)

// 레이블의 오토레이아웃 설정
NSLayoutConstraint.activate([
loginLabel.centerXAnchor.constraint(equalTo: centerXAnchor),
loginLabel.centerYAnchor.constraint(equalTo: centerYAnchor)
])
}

required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
19 changes: 19 additions & 0 deletions MarketPlace/ViewController.swift
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//
// ViewController.swift
// MarketPlace
//
// Created by 이예나 on 9/22/24.
//

import UIKit

class ViewController: UIViewController {

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}


}

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