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Sets up a client-server networking system for a multiplayer game in Godot 4.2. It handles player connections, disconnections, and state synchronization, all coordinated through a central server.

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MarkusKJ/Godot_Networking_Tutorial_Beginner

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Sets up a client-server networking system for a multiplayer game in Godot 4.2. It handles player connections, disconnections, and state synchronization, all coordinated through a central server.

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