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Added object property panel to object tools
This allows for easily setting object properties during object placement.
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#include <Client/Editor/ObjectPropertyPanel.hpp> | ||
#include <Client/GUI2/Widget.hpp> | ||
#include <SFML/System/Vector2.hpp> | ||
#include <Shared/Utils/StrNumCon.hpp> | ||
#include <Shared/Utils/Utilities.hpp> | ||
#include <cstddef> | ||
#include <memory> | ||
#include <utility> | ||
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ObjectPropertyPanel::ObjectPropertyPanel() : | ||
object(nullptr) | ||
{ | ||
} | ||
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gui2::Ptr<ObjectPropertyPanel> ObjectPropertyPanel::make() | ||
{ | ||
gui2::Ptr<ObjectPropertyPanel> widget = std::make_shared<ObjectPropertyPanel>(); | ||
widget->init(); | ||
return widget; | ||
} | ||
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ObjectPropertyPanel::~ObjectPropertyPanel() | ||
{ | ||
} | ||
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void ObjectPropertyPanel::setObject(Object* object) | ||
{ | ||
this->object = object; | ||
} | ||
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Object* ObjectPropertyPanel::getObject() const | ||
{ | ||
return object; | ||
} | ||
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static constexpr float PROPERTY_ENTRY_HEIGHT = 24.f; | ||
static constexpr float PROPERTY_NAME_LABEL_WIDTH = 75.f; | ||
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void ObjectPropertyPanel::update() | ||
{ | ||
// Remove property entries from container. | ||
for (auto it = propertyMap.begin(); it != propertyMap.end(); ++it) | ||
{ | ||
propertyPanel->remove(it->second); | ||
} | ||
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// Remove all properties. | ||
propertyMap.clear(); | ||
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// Null object means empty panel. | ||
if (object != nullptr) | ||
{ | ||
// Get object properties. | ||
auto objectPropertyMap = object->getAllProperties(); | ||
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// Iterate over object properties for widget generation. | ||
for (const auto & objectProperty : objectPropertyMap) | ||
{ | ||
// Generate entry from property key (and object type). | ||
gui2::Ptr<PropertyEntry> entry = generatePropertyEntry(objectProperty.first, object->getType()); | ||
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// Null entry is returned in case of invalid property key or hidden property. | ||
if (entry != nullptr) | ||
{ | ||
propertyMap[objectProperty.first] = entry; | ||
} | ||
} | ||
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// Resize grid panel. | ||
propertyPanel->setGridSize(1, propertyMap.size()); | ||
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// Keep track of Y-position of grid cell to place entries in. | ||
std::size_t placementIndex = 0; | ||
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// Place property entries in container. | ||
for (auto & propertyEntry : propertyMap) | ||
{ | ||
propertyPanel->add(propertyEntry.second, 0, placementIndex++); | ||
} | ||
} | ||
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// Set preferred size (width is irrelevant). | ||
setAutomaticSize(sf::Vector2f(PROPERTY_ENTRY_HEIGHT, PROPERTY_ENTRY_HEIGHT * (propertyMap.size() + 1))); | ||
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// Fill entries with values. | ||
updateValues(); | ||
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// Set caption. | ||
if (object == nullptr) | ||
{ | ||
caption->setEnabled(false); | ||
caption->setText("Properties"); | ||
} | ||
else | ||
{ | ||
caption->setEnabled(true); | ||
caption->setText(capitalize(Object::getTypeName(object->getType())) + " Properties"); | ||
} | ||
} | ||
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void ObjectPropertyPanel::updateValues() | ||
{ | ||
if (object != nullptr) | ||
{ | ||
for (auto it = propertyMap.begin(); it != propertyMap.end(); ++it) | ||
{ | ||
it->second->setPropertyValue(object->getPropertyString(it->first)); | ||
} | ||
} | ||
} | ||
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void ObjectPropertyPanel::init() | ||
{ | ||
setAutoManagingHeight(true); | ||
gui2::Container::init(); | ||
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propertyPanel = gui2::GridPanel::make(); | ||
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borderPanel = gui2::BorderPanel::make(); | ||
borderPanel->add(propertyPanel, gui2::BorderPanel::Center); | ||
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caption = gui2::Text::make(); | ||
caption->setTextAlignment(AlignCenter); | ||
borderPanel->add(caption, gui2::BorderPanel::Top, PROPERTY_ENTRY_HEIGHT); | ||
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add(borderPanel); | ||
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update(); | ||
} | ||
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ObjectPropertyPanel::PropertyEntry::PropertyEntry() | ||
{ | ||
} | ||
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ObjectPropertyPanel::PropertyEntry::~PropertyEntry() | ||
{ | ||
} | ||
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void ObjectPropertyPanel::PropertyEntry::setPropertyName(std::string name) | ||
{ | ||
propertyName = name; | ||
propertyNameText->setText(propertyName + ": "); | ||
} | ||
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std::string ObjectPropertyPanel::PropertyEntry::getPropertyName() const | ||
{ | ||
return propertyName; | ||
} | ||
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void ObjectPropertyPanel::PropertyEntry::init() | ||
{ | ||
gui2::Container::init(); | ||
panel = gui2::BorderPanel::make(); | ||
propertyNameText = gui2::Text::make(); | ||
propertyNameText->setTextAlignment(AlignRight); | ||
panel->add(propertyNameText, gui2::BorderPanel::Left, PROPERTY_NAME_LABEL_WIDTH); | ||
add(panel); | ||
} | ||
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void ObjectPropertyPanel::PropertyEntry::addValueWidget(gui2::Ptr<gui2::Widget> widget) | ||
{ | ||
panel->add(widget, gui2::BorderPanel::Center); | ||
} | ||
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gui2::Ptr<ObjectPropertyPanel::BoolProperty> ObjectPropertyPanel::BoolProperty::make() | ||
{ | ||
gui2::Ptr<BoolProperty> widget = std::make_shared<BoolProperty>(); | ||
widget->init(); | ||
return widget; | ||
} | ||
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void ObjectPropertyPanel::BoolProperty::setPropertyValue(std::string value) | ||
{ | ||
currentValue = cStoI(value) != 0; | ||
checkbox->setChecked(currentValue); | ||
} | ||
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std::string ObjectPropertyPanel::BoolProperty::getPropertyValue() const | ||
{ | ||
return checkbox->isChecked() ? "1" : "0"; | ||
} | ||
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bool ObjectPropertyPanel::BoolProperty::wasChanged() | ||
{ | ||
if (changed) | ||
{ | ||
changed = false; | ||
return true; | ||
} | ||
return false; | ||
} | ||
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void ObjectPropertyPanel::BoolProperty::init() | ||
{ | ||
PropertyEntry::init(); | ||
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currentValue = false; | ||
changed = false; | ||
checkbox = gui2::Checkbox::make(); | ||
addValueWidget(checkbox); | ||
} | ||
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void ObjectPropertyPanel::BoolProperty::onProcessContainer(gui2::WidgetEvents& events) | ||
{ | ||
if (currentValue != checkbox->isChecked()) | ||
{ | ||
currentValue = checkbox->isChecked(); | ||
changed = true; | ||
} | ||
} | ||
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gui2::Ptr<ObjectPropertyPanel::StringProperty> ObjectPropertyPanel::StringProperty::make(bool numeric) | ||
{ | ||
gui2::Ptr<StringProperty> widget = std::make_shared<StringProperty>(); | ||
widget->init(); | ||
widget->setNumeric(numeric); | ||
return widget; | ||
} | ||
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void ObjectPropertyPanel::StringProperty::setPropertyValue(std::string value) | ||
{ | ||
input->setTextSilent(value); | ||
} | ||
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std::string ObjectPropertyPanel::StringProperty::getPropertyValue() const | ||
{ | ||
return input->getText(); | ||
} | ||
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bool ObjectPropertyPanel::StringProperty::wasChanged() | ||
{ | ||
return input->wasChanged(); | ||
} | ||
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void ObjectPropertyPanel::StringProperty::setNumeric(bool numeric) | ||
{ | ||
input->setInputType(numeric ? gui2::TextField::InputInteger : gui2::TextField::InputText); | ||
} | ||
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bool ObjectPropertyPanel::StringProperty::isNumeric() const | ||
{ | ||
return input->getInputType() == gui2::TextField::InputInteger; | ||
} | ||
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void ObjectPropertyPanel::StringProperty::init() | ||
{ | ||
PropertyEntry::init(); | ||
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input = gui2::TextField::make(); | ||
addValueWidget(input); | ||
} | ||
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gui2::Ptr<ObjectPropertyPanel::PropertyEntry> ObjectPropertyPanel::generatePropertyEntry(Object::Property property, | ||
Object::Type objectType) | ||
{ | ||
gui2::Ptr<PropertyEntry> entry; | ||
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switch (Object::getPropertyValueType(objectType, property)) | ||
{ | ||
case Object::PropertyValueType::String: | ||
default: | ||
entry = StringProperty::make(false); | ||
break; | ||
case Object::PropertyValueType::Int: | ||
entry = StringProperty::make(true); | ||
break; | ||
case Object::PropertyValueType::Bool: | ||
entry = BoolProperty::make(); | ||
break; | ||
} | ||
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entry->setPropertyName(Object::getPropertyName(property)); | ||
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return entry; | ||
} | ||
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void ObjectPropertyPanel::onProcessContainer(gui2::WidgetEvents& events) | ||
{ | ||
for (auto & currentEntry : propertyMap) | ||
{ | ||
if (currentEntry.second->wasChanged()) | ||
{ | ||
object->setPropertyString(currentEntry.first, currentEntry.second->getPropertyValue()); | ||
} | ||
} | ||
} |
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