Releases: MataKrow/Checkpoints
Releases · MataKrow/Checkpoints
v1.3 - Backwards Compatible Update
v1.2 - Error Sanitizer
1.2 In a week's time?
Yep. Fixed 99% of bugs with Checkpoints. It's hopefully gonna be the last real bugfixing update.
- Fixed 2 Fountain Spawners appearing when 2 Disks are touched at the same time.
- Checkpoints no longer crashes Zandronum at all.
- Fixed Z-Cancelling still partially working when disabled
- Fixed sp_checkpoint_warp applying to the world when a player disconnects
- Fixed "Waiting to Warp..." being off centered with CVAR sp_ZCancel disabled
- Fixed Inventory.PickupMessage not pointing to it's respective Language string
- Save Disk Now occupies 32035 as it's Reserved TID and Ednum
- Randomized Float Bobbing
- Realm 667 Typos Fixed
- Preview picture now properly maintains aspect ratio
- Updated the localization files
v1.1
- All strings now use a LANGUAGE lump
- Checkpoints now uses SP_FLOP as it's only graphic
- Fixed an issue where Checkpoints gives players Spawn Protection when spawned and not when warped
- Realm 667 Compliant
- More wild editor number
- Unique Text Color
- Hud scale fix
- m8f's Target Spy Support
- Misc Fixes and Improvements
- Updated the localization files
- Removed Kinsie's Test map from Builds
- Heavilly cut down presets to something that's manageable
Checkpoints now ships with a .WAD version that contains just the item. It's now as simple as a drag n' drop to insert this into your project.