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RFTools Dimensions

McJty edited this page Sep 8, 2015 · 8 revisions

Example Dimensions

To help people along here are a few example worlds. Remember that liquid and material modifiers have to come BEFORE the thing they want to modify (terrain or feature). Otherwise order doesn't matter.

  • Dimlets to remove all randomness and get boring stuff:
    • Material Default
    • Liquid Default
    • Terrain xxx (fill in at your own leasure)
    • Sky Normal
    • Sky Normal Day
    • Sky Normal Night
    • Sky Normal Fog
    • Sky Body None
    • Mob Default
    • Effect None
    • Feature None
    • Structure None
  • Mining Dimension:
    • Material Default
    • Liquid Default
    • Terrain Flat
    • Controller Single
    • Biome Plains (or another biome that is not too liquid)
    • Sky Normal
    • Sky Normal Day
    • Sky Normal Night
    • Sky Normal Fog
    • Sky Body None
    • Mob Default
    • Effect None
    • Feature None
    • Structure None
    • ( Time Noon ) (this last one is optional as it not a craftable dimlet. It just sets the time to noon forever).
  • Lava/Fuel Dimension:
    • Material Default
    • Liquid Lava (or other fuel liquid of your choice)
    • Terrain Normal
    • Controller Single
    • Biome Ocean
    • Sky Normal
    • Sky Normal Day
    • Sky Normal Night
    • Sky Normal Fog
    • Sky Body None
    • Mob Default
    • Effect None
    • Feature None
    • Structure None
    • ( Time Noon )
  • Void Dimension:
    • Material Default
    • Liquid Default
    • Terrain Void
    • Sky Normal
    • Sky Normal Day
    • Sky Normal Night
    • Sky Normal Fog
    • Sky Body None
    • Mob Default
    • Effect None
    • Feature None
    • Structure None
    • ( Time Noon )
  • The super OP world: Resonant Ender Ocean, Destabilized Redstone in liquid orbs, Lava lakes, Extra oregen for diamond and emerald blocks, gold block for liquid orbs, obsidian tendrils, iron block canyons, lapis lazuli orbs, peaceful, iron golem spawns, villages, nether fortresses and strongholds, regeneration iii effect, water breating effect, fire resistance effect:
    • Material Default
    • Liquid Resonant Ender
    • Terrain Normal
    • Material diamond block
    • Material emerald block
    • Feature Oregen
    • Liquid Destabilized Redstone
    • Material Gold Block
    • Feature Liquid Orbs
    • Material Lapis Lazuli
    • Feature Orbs
    • Material Obsidian
    • Feature Tendrils
    • Material Iron Block
    • Feature Canyons
    • Liquid Lava
    • Feature Lakes
    • Sky Normal
    • Sky Normal Day
    • Sky Normal Night
    • Sky Normal Fog
    • Sky Body None
    • Mob Iron Golem
    • Peaceful
    • Effect Regeneration III
    • Effect Water Breathing
    • Effect Fire Resistance
    • Structure Villages
    • Structure Fortresses
    • Structure Strongholds
    • Time Noon
    • As many Efficiency dimlets as you have: you're going to need them :-)
  • Example of an actual interesting world:
    • (intentionally left blank)
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