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opt in sheets to legacy sanitization
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wing-it committed Mar 2, 2021
1 parent 50be584 commit cb95a1d
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13 changes: 7 additions & 6 deletions Aces-In-Space/sheet.json
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{
"html": "aces_in_space.html",
"css": "aces_in_space.css",
"authors": "Twylleth",
"roll20userid": "7809041",
"preview": "aces_in_space.png",
"instructions": "Official character sheet for Aces in Space character by Judith Vogt, Christian Vogt and Harald Eckmueller.\rBased on previous Fate Core Sheet with rolls by sioc, Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)##\r"
"html": "aces_in_space.html",
"css": "aces_in_space.css",
"authors": "Twylleth",
"roll20userid": "7809041",
"preview": "aces_in_space.png",
"instructions": "Official character sheet for Aces in Space character by Judith Vogt, Christian Vogt and Harald Eckmueller.\rBased on previous Fate Core Sheet with rolls by sioc, Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)##\r",
"legacy": true
}
5 changes: 3 additions & 2 deletions AgainstTheDarkMaster/sheet.json
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"authors": "Juan Lucha",
"roll20userid": "111814",
"preview": "AgainstTheDarkMaster.png",
"instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Against The Dark Master, el juego de rol publicado por Other Selves."
}
"instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Against The Dark Master, el juego de rol publicado por Other Selves.",
"legacy": true
}
3 changes: 2 additions & 1 deletion Awakening_RPG/sheet.json
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"roll20userid": "488130, 645443, 1354241",
"patreon": "https://www.patreon.com/ex_nihilum",
"preview": "awakening-preview.png",
"instructions": ""
"instructions": "",
"legacy": true
}
15 changes: 8 additions & 7 deletions Die_Schwarze_Katze/sheet.json
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{
"html": "Die_Schwarze_Katze.html",
"css": "Die_Schwarze_Katze.css",
"authors": "Jakob Kneissl, Mira Singer",
"roll20userid": "5972116",
"preview": "Die_Schwarze_Katze_Preview.png",
"instructions": "# Die Schwarze Katze Sheet v1.0.0 \r [Link zum Regelwerk](https://ulisses-spiele.de/spielsysteme/dsk/)"
}
"html": "Die_Schwarze_Katze.html",
"css": "Die_Schwarze_Katze.css",
"authors": "Jakob Kneissl, Mira Singer",
"roll20userid": "5972116",
"preview": "Die_Schwarze_Katze_Preview.png",
"instructions": "# Die Schwarze Katze Sheet v1.0.0 \r [Link zum Regelwerk](https://ulisses-spiele.de/spielsysteme/dsk/)",
"legacy": true
}
17 changes: 9 additions & 8 deletions Dragon Ball Universe/sheet.json
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{
"html": "DragonBallV2.html",
"css": "DragonBallV2.css",
"authors": "Oboe",
"preview": "Attributes.PNG",
"patreon": "https://www.patreon.com/m/DBUTTRPG",
"roll20userid": "1106259",
"instructions": "Dragon Ball Universe character sheet. For more info, checkout the discord (https://discord.gg/5jzgP7S) or the separate github (https://github.com/Oboe831/DragonBallRedux)",
"website": "https://dbu-rpg.com/"
"html": "DragonBallV2.html",
"css": "DragonBallV2.css",
"authors": "Oboe",
"preview": "Attributes.PNG",
"patreon": "https://www.patreon.com/m/DBUTTRPG",
"roll20userid": "1106259",
"instructions": "Dragon Ball Universe character sheet. For more info, checkout the discord (https://discord.gg/5jzgP7S) or the separate github (https://github.com/Oboe831/DragonBallRedux)",
"website": "https://dbu-rpg.com/",
"legacy": true
}
24 changes: 12 additions & 12 deletions Generation/sheet.json
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@@ -1,12 +1,12 @@
{
"html": "genCharR20sheet.html",
"css": "genCharR20sheet.css",
"roll20userid": "5884039",
"authors": "Joshua Herrera",
"patreon": "https://www.patreon.com/Portakin",
"preview": "Screenshot_2020-12-30 GEN Roll20.png",
"instructions": "To use the Generation character file, simply pick a race, adjust the character level and add data to the corrisponding tab when cataloging magic, techniques, equipment or Training. In combat, choose an energy type to channel to recieve combat stats and, at the cost of manna or weapon durability, deploy techniques, magic, styles, and Melee to fight while making certain to press the END TURN button to trigger the automatic Turn-to-turn (TTT) cost towards your character's manna pool. Use defensive abilities provided by either armor or energy type to keep you character alive during the enemy's turn. Info on Equipment, Magic/Techniques, and Campaings found in discord/Patreon.",
"Complete ruleset (2020)": "https://www.patreon.com/Portakin",
"legacy": true
}

{
"html": "genCharR20sheet.html",
"css": "genCharR20sheet.css",
"roll20userid": "5884039",
"authors": "Joshua Herrera",
"patreon": "https://www.patreon.com/Portakin",
"preview": "Screenshot_2020-12-30 GEN Roll20.png",
"instructions": "To use the Generation character file, simply pick a race, adjust the character level and add data to the corrisponding tab when cataloging magic, techniques, equipment or Training. In combat, choose an energy type to channel to recieve combat stats and, at the cost of manna or weapon durability, deploy techniques, magic, styles, and Melee to fight while making certain to press the END TURN button to trigger the automatic Turn-to-turn (TTT) cost towards your character's manna pool. Use defensive abilities provided by either armor or energy type to keep you character alive during the enemy's turn. Info on Equipment, Magic/Techniques, and Campaings found in discord/Patreon.",
"Complete ruleset (2020)": "https://www.patreon.com/Portakin",
"legacy": true
}

137 changes: 68 additions & 69 deletions Halo_Mythic_3dot5/sheet.json
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{
"html": "HaloMythic4dot0.html",
"css": "HaloMythic4dot0.css",
"authors": "Omran Losinno, Michael van Weelde",
"roll20userid": "557736, 1503191",
"preview": "preview.png",
"instructions": "This sheet is designed for use in Roll20 it is based on the Mythic ttrpg by Brandon Vorked Miller.\r\rThere is a universal header that applies to all in-sheet tabs. This header section consists of five grid sub-sections: first logo and core character details, second characteristics, third Mythical characteristics plus physical calculations such as movement and carrying capacity, fourth initiative roller and alternate in-sheet tabs, and fifth has all other numbers that should be accessible on-hand by the player such as luck, wounds, etc. Specifically, the fifth header grid will be made to have the following attributes displayed: total experience points, luck points, support points, fatigue points, wound count, armor data, shield data, and credit count. Note that these attributes will be accessible and editable in other parts of the sheet. These tabs are composed of different sections: core character information such as skills and education, a summary of medical status along with any bodily injuries that could be sustained, a list of equipment both used in and out of combat such as weapons or communications gear, an experience page to differentiate unspent/spent experience points toward an automatically tracked total sum number, a player-kept journal tab to list complete/incomplete objectives in a mission or keep a history of your character's time spent, a vehicles tab to list vehicle data, and a settings tab to allow the player to apply technical changes to the sheet if needed, such as applying an automatic jump multiplier if playing as a Jackal.",
"useroptions": [
{
"attribute": "initmod0",
"displayname": "Initiative Overrides",
"type": "select",
"options": [
"No tiebreaker|[[floor",
"Decimal tiebreaker|[[",
"AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor"
],
"default": "[[floor",
"description": "Select the tiebreaker setting to use on the character sheet."
},
{
"attribute": "settings_hitroll",
"displayname": "Auto Roll Hit Locations",
"type": "select",
"options": [
"Automatically roll hit locations|{{loc=[[1d100]]}}",
"Don't automatically roll hit locations| "
],
"default": "{{loc=[[1d100]]}}",
"description": "Select the Auto Hit Location setting to use on the character sheet."
},
{
"attribute": "settings_weapondescription",
"displayname": "Weapon Description in Damage Roll",
"type": "select",
"options": [
"Include weapon description|description",
"Exclude weapon description| "
],
"default": " ",
"description": "Select the Weapon Description setting to use on the character sheet."
},
{
"attribute": "settings_fatigue",
"displayname": "Calculate The Negative Impact Of Fatigue Automatically",
"type": "select",
"options": [
"Auto calculate Fatigue|0",
"auto calculate Fatigue Enduring|1",
"Dont auto calculate Fatigue|2"
],
"default": "0",
"description": "Select the fatigue calculation setting to use on the character sheet."
},

{
"attribute": "initmod4",
"displayname": "Add half mythic agility to initiative",
"type": "select",
"options": [
"Half mythic agility|1",
"No mythic agility (3.7 legacy)|0"
],
"default": "1",
"description": "Select the initiative calculation setting to use on the character sheet."
}

]
}
{
"html": "HaloMythic4dot0.html",
"css": "HaloMythic4dot0.css",
"authors": "Omran Losinno, Michael van Weelde",
"roll20userid": "557736, 1503191",
"preview": "preview.png",
"instructions": "This sheet is designed for use in Roll20 it is based on the Mythic ttrpg by Brandon Vorked Miller.\r\rThere is a universal header that applies to all in-sheet tabs. This header section consists of five grid sub-sections: first logo and core character details, second characteristics, third Mythical characteristics plus physical calculations such as movement and carrying capacity, fourth initiative roller and alternate in-sheet tabs, and fifth has all other numbers that should be accessible on-hand by the player such as luck, wounds, etc. Specifically, the fifth header grid will be made to have the following attributes displayed: total experience points, luck points, support points, fatigue points, wound count, armor data, shield data, and credit count. Note that these attributes will be accessible and editable in other parts of the sheet. These tabs are composed of different sections: core character information such as skills and education, a summary of medical status along with any bodily injuries that could be sustained, a list of equipment both used in and out of combat such as weapons or communications gear, an experience page to differentiate unspent/spent experience points toward an automatically tracked total sum number, a player-kept journal tab to list complete/incomplete objectives in a mission or keep a history of your character's time spent, a vehicles tab to list vehicle data, and a settings tab to allow the player to apply technical changes to the sheet if needed, such as applying an automatic jump multiplier if playing as a Jackal.",
"useroptions": [
{
"attribute": "initmod0",
"displayname": "Initiative Overrides",
"type": "select",
"options": [
"No tiebreaker|[[floor",
"Decimal tiebreaker|[[",
"AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor"
],
"default": "[[floor",
"description": "Select the tiebreaker setting to use on the character sheet."
},
{
"attribute": "settings_hitroll",
"displayname": "Auto Roll Hit Locations",
"type": "select",
"options": [
"Automatically roll hit locations|{{loc=[[1d100]]}}",
"Don't automatically roll hit locations| "
],
"default": "{{loc=[[1d100]]}}",
"description": "Select the Auto Hit Location setting to use on the character sheet."
},
{
"attribute": "settings_weapondescription",
"displayname": "Weapon Description in Damage Roll",
"type": "select",
"options": [
"Include weapon description|description",
"Exclude weapon description| "
],
"default": " ",
"description": "Select the Weapon Description setting to use on the character sheet."
},
{
"attribute": "settings_fatigue",
"displayname": "Calculate The Negative Impact Of Fatigue Automatically",
"type": "select",
"options": [
"Auto calculate Fatigue|0",
"auto calculate Fatigue Enduring|1",
"Dont auto calculate Fatigue|2"
],
"default": "0",
"description": "Select the fatigue calculation setting to use on the character sheet."
},
{
"attribute": "initmod4",
"displayname": "Add half mythic agility to initiative",
"type": "select",
"options": [
"Half mythic agility|1",
"No mythic agility (3.7 legacy)|0"
],
"default": "1",
"description": "Select the initiative calculation setting to use on the character sheet."
}
],
"legacy": true
}
9 changes: 5 additions & 4 deletions Imperator/sheet.json
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"attribute": "useAPI",
"displayname": "Utilisation de l'API Imperator",
"type": "checkbox",
"value": "1",
"checked": "checked",
"description": "En cochant cette case, les jets de dés feront appel à l'API javascript codée pour Imperator (accessible seulement aux utilisateurs possédant un compte pro). Si l'API Imperator est utilisée (dans Paramètres > Scripts API), les résultats critiques (sur des 10 ou des 1) seront correctement comptabilisés. Sinon, ce sera aux utilisateurs de vérifier le total."
"value": "1",
"checked": "checked",
"description": "En cochant cette case, les jets de dés feront appel à l'API javascript codée pour Imperator (accessible seulement aux utilisateurs possédant un compte pro). Si l'API Imperator est utilisée (dans Paramètres > Scripts API), les résultats critiques (sur des 10 ou des 1) seront correctement comptabilisés. Sinon, ce sera aux utilisateurs de vérifier le total."
}
]
],
"legacy": true
}
5 changes: 3 additions & 2 deletions Robotta/sheet.json
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"authors": "Juan Lucha",
"roll20userid": "111814",
"preview": "Robotta.png",
"instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Robotta, creado por Sirio Sesenra y publicado por Shadowlands Ediciones"
}
"instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Robotta, creado por Sirio Sesenra y publicado por Shadowlands Ediciones",
"legacy": true
}
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