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chore(deps): bump Microsoft.EntityFrameworkCore.InMemory from 8.0.11 to 9.0.1 in /src #280

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chore(deps): bump Microsoft.EntityFrameworkCore.InMemory in /src
Bumps [Microsoft.EntityFrameworkCore.InMemory](https://github.com/dotnet/efcore) from 8.0.11 to 9.0.1.
- [Release notes](https://github.com/dotnet/efcore/releases)
- [Commits](dotnet/efcore@v8.0.11...v9.0.1)

---
updated-dependencies:
- dependency-name: Microsoft.EntityFrameworkCore.InMemory
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <[email protected]>
dependabot[bot] authored Jan 15, 2025

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
commit 06a0f8efbaebdb9c1b48331922572429a6ae370a
2 changes: 1 addition & 1 deletion src/Tests/Game.Tests/Game.Tests.csproj
Original file line number Diff line number Diff line change
@@ -2,7 +2,7 @@
<ItemGroup>
<PackageReference Include="AutoBogus" Version="2.13.1"/>
<PackageReference Include="FluentAssertions" Version="7.0.0-alpha.5"/>
<PackageReference Include="Microsoft.EntityFrameworkCore.InMemory" Version="8.0.11"/>
<PackageReference Include="Microsoft.EntityFrameworkCore.InMemory" Version="9.0.1"/>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0"/>
<PackageReference Include="NSubstitute" Version="5.3.0" />
<PackageReference Include="Serilog.Sinks.XUnit" Version="3.0.19"/>

Unchanged files with check annotations Beta

public static class ServiceCollectionExtensions
{
public static IServiceCollection AddPluginFramework(this IServiceCollection services,
Action<PluginFrameworkOptions>? configure = null)

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{
if (configure != null)
{
IGameConnection Connection { get; }
PlayerData Player { get; }
IInventory Inventory { get; }
IEntity? Target { get; set; }

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IList<Guid> Groups { get; }
IShop? Shop { get; set; }
IQuickSlotBar QuickSlotBar { get; }
public class AccountStatusData
{
public int Id { get; set; }
public string Description { get; set; }

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Non-nullable property 'Description' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
public bool AllowLogin { get; set; }
public string ClientStatus { get; set; } = "";
public AccountData Account { get; set; } = null!;
public class SkillData
{
public required ESkillIndexes Id { get; set; }
public string Name { get; set; }

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public ESkillCategoryType Type { get; set; }
public short LevelStep { get; set; }
public short MaxLevel { get; set; }
namespace QuantumCore.Core.Networking
{
public abstract class Connection : BackgroundService, IConnection

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{
private readonly ILogger _logger;
private readonly PluginExecutor _pluginExecutor;
namespace QuantumCore.Auth
{
public class AuthConnection : Connection, IAuthConnection

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{
private readonly IServerBase _server;
namespace QuantumCore.Game
{
public class GameConnection : Connection, IGameConnection

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{
private readonly IWorld _world;
private readonly ILogger<GameConnection> _logger;
_world = world;
}
public async Task ExecuteAsync(CommandContext<AdvanceCommandOptions> context)

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{
var target = string.Equals(context.Arguments.Target, "$self", StringComparison.InvariantCultureIgnoreCase)
? context.Player
public class ReloadPermissionsCommandOptions
{
[Value(0)] public string Target { get; set; }

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}
}
var item = await repository.GetItemAsync(id);
await cacheManager.Server.Set(key, item);

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return item;
}
public async Task DisposeAsync()
{
await _cacheManager.FlushAll();
await _db.Players.ExecuteDeleteAsync();

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await _scope.DisposeAsync();
}
public class DeltaChances
{
public IReadOnlyList<uint> Boss { get; set; }

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public IReadOnlyList<uint> Normal { get; set; }

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}
public class SkillsOptions