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Releases: MetallicCrimson/FPSnake

FPSnake v0.9.1 [Android]

31 Jan 23:04
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FPSnake, exported from Godot v4.2.1 to Android.

To run it, just download the apk, install it (you might need to allow this in the settings, but your phone will tell you everything), and have fun!

The touchscreen input is not done the classic touch-joystick way, instead you can turn by dragging on the screen. You can pause/accelerate by the corresponding touch buttons.

Note: while this version is modified to be more playable on a phone (increased UI size, touch buttons, etc.), it's technically still possible to attach a controller/keyboard and control it that way. Mouse might be a bit problematic, though.

FPSnake v0.9.1 [Desktop]

31 Jan 23:13
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FPSnake, exported from Godot v4.2.1 to Windows/Linux/Mac.

To run it, just download the appropriate executable file, and have fun!

Note 1: I still don't own a Mac (nor do I intend to), so I couldn't test that version. I've heard it can be really picky, especially because I'm not a certified Apple developer. If you encounter these problems, sorry; it might be better to just run the source code itself.

Note 2: If you have an older machine which doesn't support Vulkan (shoutout to my old Thinkpad with an i5-5300U and integrated HD 5500, which I absolutely love), you might have to run the executable with the command --rendering-driver opengl3. This makes the lights a bit worse, but it doesn't cause any issue.

FPSnake v0.9

30 Jan 21:55
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FPSnake, exported from Godot v4.2.1 to Windows/Linux/Mac.

To run it, just download the appropriate executable file, and have fun!

Note 1: I still don't own a Mac (nor do I intend to), so I couldn't test that version. I've heard it can be really picky, especially because I'm not a certified Apple developer. If you encounter these problems, sorry; it might be better to just run the source code itself.

Note 2: If you have an older machine which doesn't support Vulkan (shoutout to my old Thinkpad with an i5-5300U and integrated HD 5500, which I absolutely love), you might have to run the executable with the command --rendering-driver opengl3. This makes the lights a bit worse, but it doesn't cause any issue.