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AntiAFK Look/Follow/Wander modes and general improvements #5082

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@0xTas 0xTas commented Jan 4, 2025

Type of change

  • Bug fix
  • New feature

Description

Additions

  • Look mode which rotates randomly or tracks an entity based on the sub-mode settings.
  • Added random yaw speed setting to spin mode and strafe duration option to strafe mode.
  • Follow & wander sub-settings which follow the targeted entity or wander in random directions.
  • Added timer settings to jump/swing/sneak/strafe modes, while preserving random time capabilities.

Fixes

  • Changed module package to reflect its category (movement -> player).
  • Made jump and sneak work properly while the their module modes are active (you could not jump when jump was enabled).

Related issues

Probably #3944
Twerking for #2175

How Has This Been Tested?

In singleplayer and on 2b2t.

Checklist:

  • My code follows the style guidelines of this project.
  • I have added comments to my code in more complex areas.
  • I have tested the code in both development and production environments.

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